Creating or editing messages – Rockwell Automation 2706 DL40 HARDWARE USER MANUAL User Manual

Page 66

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Chapter 7
Messages

7 – 3

Enter the

MESSAGES

function (

[Y][

]

). Enter the

EDIT MESSAGES

function (

[Y][

]

). Respond to the

EDIT MSG

prompt with a new message

number to create a message or an existing message number to edit a message.

Note:

FILE FREE

gives you the number of kilobytes remaining in the

Internal Application Memory.

If there is no memory space left the DL40 will display:

MEMORY FULL
PRESS ANY KEY

If your message exceeds 200 characters (including spaces) the DL40 will
display:

MAXIMUM LENGTH MSG
PRESS ANY KEY

Message Text

Your messages can consist of the following:

ASCII text (including extended ASCII characters if you are using the
Offline Programming Software)

Variable data

Create and edit messages using the rules presented in Table 7.A.

Table 7.A
Keys for navigating and editing your message text

Any alphabetic or numeric key

Inserts that character at the position of the cursor.

Moves the cursor up or down one line at a time

← →

Moves the cursor right or left without changing the underlying text

or

Moves cursor directly to the beginning or end of the message

or

Moves cursor exactly 1 display window forward or backward through the
message (except when Scroll attribute is set)

Toggles between Insert and Overstrike. In the Insert mode, the DL40
displays a large blinking cursor. In the Overstrike mode, the DL40 displays
a small blinking cursor. Whenever you enter the Onboard Editor, you are in
Insert mode. If there is a character at the position of the cursor, the Insert
mode
inserts a character immediately to the left of the cursor; Overstrike
mode replaces the character at the cursor position with a new character.

Deletes the character to the left of the cursor

Deletes the character at the cursor position

Creating or Editing Messages

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