About palettes, Palette types, Intensity palettes – ETC Eos v1.3 User Manual

Page 142: Focus palettes, Color palettes, Beam palettes

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Eos Operations Manual

About Palettes

Palettes are referenced data. This means that when included in presets, cues, or effects, changes
to the contents of the palette are propagated into all of the places the palette is stored. Four types
of palettes are available; Intensity, Focus, Color, and Beam.

Eos supports up to 1,000 palettes of each of the four types. Palettes are automatically filtered into
IFCB categories. Color data cannot be placed in beam palettes, intensity cannot be included in
focus palettes, and so forth. This makes the process of creating palettes easier, faster and less
work. If you need to create a reference that will include a mix of IFCB information, presets can be
used.

See “Storing and Using Presets” on page 137.

Palette Types

Intensity Palettes

Intensity palettes can easily be created for use with all channels that have intensity parameter data.

Focus Palettes

Focus palettes can be created for all channels that have pan and tilt functions.

Color Palettes

Color palettes can be created for all channels that have any color parameter data. Color palettes
store any combination of color data, including CMY, RGB, and HS settings, color scrollers and color
wheels.

You will find that [Record Only], filter settings and selective store commands will be very useful
when storing color palettes.

Beam Palettes

Beam palettes can be created for all channels that have any beam parameter data. It is rare when
storing beam palettes that you will wish to include all of the beam parameters for channels.
Therefore, [Record Only], filters and selective store commands will be very useful when storing
beam palettes.

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