Using [undo, Command history – ETC Eos v1.3 User Manual

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Eos Operations Manual

Using [Undo]

Undo is a method to reverse or “undo” certain operations performed in the software.You can use
[Undo] to reverse any command that results in a change to data that would be saved to the show file
or any command that changes manual levels in live. Commands that can be reversed using [Undo]
are:

record/update operations

delete commands

manual level changes

If there are any commands in the command line, pressing [Undo] once clears the command line.
Once the command line is empty, pressing [Undo] will start the undo process.

When [Undo] is pressed from an empty command line, the command history display will open in the
CIA and the most recent completed command is highlighted in gold. If you press [Enter], you will
undo your last command.

You may use the page arrow keys or the touchscreen to select multiple commands. When [Enter]
is pressed, all highlighted commands will be undone and subsequently removed from the command
history.

After an Undo has been performed, a {Redo} button will appear in the command history. You may
press this button followed by [Enter] and the last undo will be “redone” to reinstate the removed
commands.

Command History

Command histories are kept for each editing session which begins when the console logs on to the
network or when you load a new show file. Each user builds an individual command history, specific
to the commands they have entered.

You can open the command history at any time by pressing <More Sk> {Cmd History}.

Commands that do not affect manual input or record targets (loading a cue, running a cue, or
moving a submaster) are not included in the command history.

N o t e :

Not all commands can be completely undone, particularly “Go To Cue”.
Manual attributes placed on live channels, such as discrete timing, blocks, and

marks cannot be undone.

Commands to be

undone

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