Basic cueing, Cue numbering – ETC Eos v1.3 User Manual

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Eos Operations Manual

Basic Cueing

A cue is a record target comprised of channels with associated parameter data, discrete (channel/
parameter level) timing, and cue attributes (such as hold times, follow instructions and so on). Cues
are stored with this information for later playback in a fader during your show.

In Setup, you have determined if Eos will operate in a Cue Only or Tracking mode. By default, the
system is set to tracking, therefore this section of the manual primarily addresses working in
tracking mode. It is important to know which mode you are working in, as it impacts how cues are
edited.

• If your console is set in Track mode (default), changes move forward through the cue list until

a block or a move instruction is encountered.

• If your console is set in Cue Only mode, changes to cues have no impact on subsequent cue

data.

Cue Numbering

Cues can be numbered from .01 - 10,000. By default, cues are stored into cue list 1. You may also
label each cue for reference.

Eos provides you with multiple ways to number your cues. The most common methods are listed
below:

• After pressing record, enter a cue number which can be a whole number (1) or a decimal

number (1.1).

• After pressing record, rather than entering a cue number you may press [Next], which will

automatically number the cue with the next sequential number in the cue list. For example, the
current cue is numbered cue 1.1, pressing [Record] [Next] will automatically number the new
cue 1.2.

• When recording decimal cues, it is not necessary to specify the leading cue number if a

decimal cue has already been recorded. For example, if the current cue is numbered 5.2,
when you enter the next record command, you can just enter [.] [5] to record cue 5.5.

whole numbered cue - [Next] increments the next whole numbered cue.

tenths numbered cue (.1) - [Next] increments in tenths.

hundredths (.01) numbered cue - [Next] increments in tenths.

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