Referenced marks, Setting referenced mark flags – ETC Eos v1.3 User Manual

Page 187

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12

Using Mark

173

Referenced Marks

Referenced marks are user-specified marks that are manually applied to specific channels or
parameters. When AutoMarks are disabled, referenced marks are available for programming.
When AutoMark is enabled, referenced marks are not available.

There are essentially two parts to a successful referenced mark. The first part is the cue with the
mark flag (set by the user). This is the cue in which any non-intensity parameters will change. This
cue is referred to as the marked cue.

The second part is the cue with intensity value for the channels in question. This is referred to as the
source cue. This is also the cue where the non-intensity moves are stored.

In order to use mark properly, you must specify channels to be marked in the source cue. Eos will
not assume all moving lights apply to any given mark.

Unlike AutoMark, referenced marks will still apply if the marked channel is receiving intensity data
from another source (such as a submaster or HTP fader).

There are two ways to apply a referenced mark. You can apply a mark flag at a cue level and then
subsequently reference that flag in a later cue, or you can apply a mark to a cue and reference back
to an earlier cue.

Referenced marks are useful because the non-intensity parameter data is stored in the cue that
actually fades the lights up. Therefore, any changes to the non-intensity parameter data is modified
in the source cue. You do not need to worry about changing it in the marked cue.

Setting Referenced Mark Flags

You can apply a mark flag by pressing:

• [Cue] [n] [Mark] [Enter]

This sets a flag (M) on a cue for later marking activity. In subsequent cues, when channels are
marked, they will preset for movement in this cue (unless told to mark elsewhere).

When you are building a cue containing channels that you want to mark, do the following:

[select channels] [Mark] [Enter]

• Store the cue, following normal procedures. Eos will automatically look backwards in the cue

list for the first mark flag it encounters.

For Example:

Assume you had placed a mark flag on Cue 10 (this is becomes the Marked Cue).

[Cue] [10] [Mark] [Enter]

Later you store Cue 12 with a mark instruction on channels 1-10 (this becomes the Source

Cue).

[1] [thru] [10] [Mark] [Enter] - Note that channels 1-10 are displayed with a red

“M” in the upper right corner.

[Record] <Cue> [1] [2] [Enter]

Since no specific mark instruction was given to the channels in cue 12, the channels will

mark back to the first “M” encountered in the preceding cues of the cue list, provided that

the intensity for those channels is “out” throughout the duration of the mark.

When Cue 10 is played back, the non-intensity parameters of channels 1-10 will fade to the

values stored in Cue 12. Then in Cue 12, the intensity will fade up on those channels.

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