Delay time, N o t e – ETC Eos v1.3 User Manual

Page 167

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11

Working with a Single Cue List

153

Delay Time

Delay is used to delay a move instruction from being executed. The countdown of a delay time
begins the moment the cue is executed (for example, pressing [Go]).

Delay times can be added to any cue or to any specific parameter category within the cue, which
will postpone the parameter transition until the delay time has elapsed.

Following are some examples of recording with a delay:

• [Record] <Cue> [2] [Delay] [5] [Enter] - stores cue 2 with a 5 second delay on intensity.

[Record] <Cue> [2] [Time] [9] [Delay] [3] [Enter] - records cue 2 with a 9 second upfade,

delayed from activation by 3 seconds.

[Record] <Cue> [2] [Time] [7] [Delay] [Enter] - records cue 2 with a 7 second upfade, and

removes a delay time on the upfade.

Delay can be useful when you do not want a parameter to change (i.e. intensity up) until other
changes have begun or completed their transition (i.e. a color scroller has reached the proper
color). Delay can be used to affect only the parameters in the specified category.

[Record] <Cue> [2] [Color] [Delay] [8] - records cue 2 with a delay time of 8 seconds for the

color category.

You can set all categories to the same delay time with the following command structure:

[Cue] [2] [Delay] [Thru] [8] [Enter] - records cue 2 and applies a delay time of 8 for all

parameter categories.

N o t e :

It is not necessary to rerecord a cue to alter stored delay data. You can simply

redefine the delay by specifying the cue and re-entering the time value(s).

[Cue] [5] [Delay] [8] [Enter] - Redefines the delay to 8 seconds.

[Cue] [2] {Color} [Delay] [5] [Enter] - Redefines color delay to 5

seconds.

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