Using partitions, Partitions in playback – ETC Eos v1.3 User Manual

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Eos Operations Manual

Using Partitions

When partitions are enabled and a partition is selected, you may only record data for the channels
included in the partition, with the exception of parking and unparking channel parameters or playing
back cues. If you try to control a channel that is not in your partition, you must confirm that you want
to control that channel. You will not, however, be able to store information for that channel.

If you select a range of channels and set them to a level and some of those channels are not
included in the partition, you must confirm the command. After which, the command will be allowed
on the channels not in the partition

When you record a target (cue, preset, palette), only those channels that are partitioned to you are
recorded. Other programmers’ record actions to the same target can add to it (they do not replace
it) unless channels are shared. When shared, the last value provided at the point of the record
action will be stored.

Partitions in Playback

In general, partitions do not affect playback. In Eos, how faders are configured and what is loaded
to those faders is shared across all control devices. Therefore if the leftmost fader on page 1 is
configured as playback fader 1, and it is currently loaded with cue list 2, all devices will display list
2 on that fader.

When cues are played back from any console, regardless of partitions, that cue will be played back
in its entirety. This ensures that while partitions are used, any user can activate a cue and all users
will see that cue played back on the system.

To facilitate partitioned programming, Eos allows you to change the fader number of any playback,
including the master fader pair on any console. This allows you to have different cue lists on the
master fader pair of any consoles on the network. Using this feature, programmers can work within
their partitions, using the master fader pair for their specific cue list, without affecting the cue list that
is loaded to the master fader of another console.

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