Daktronics All Sport 4000 Series User Manual

Page 31

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Basketball Operation

5-3

10

<

ENTER

>

02 34 F
3

Steps 1-4 assign player 21 a foul and steps 5-10 change player 34's fouls.

Example 5.1c: Delete player 35 from the home roster

Key

LCD*

1

<

PLAYER

!> (Home)

H.PLYR # ••

2

<3>

H.PLYR # •3

3

<5>

H.PLYR # 35

4

<

ENTER

>

02 35 F 0

5

<DELETE PLAYER>

DELETE PLYR Y/N

6

<

ENTER

>

03 •• F 0

7

<

ENTER

>

03 •• F 0

Steps 1-4 selects player 35 and steps 5-7 delete the player from memory.

Note: When “

03 35 F 0

” (or something similar) is displayed, the “

03

” is the player’s

position on the player list in the console, “

35

” is the player’s jersey number, “

F

” is Fouls,

and “

0

” is the number of fouls.

5.2

Sport Insert LL-2330

Reference Drawing:

Insert, BB w/SC Codes 07, 08, 17, & 18 . . . . . . Drawing A-94024

Insert LL-2330 has two keys not found on LL-2261. Refer to Section 5.1 for the keys in
common with LL-2261.

Game Keys
<

IN GAME

(

Y

)>

Used to set a player as

IN

the game. The player must first be selected using <

PLAYER

!>.

<

OUT OF GAME

(

N

)>

Used to set a player

OUT

of the game. The player must first be selected using <

PLAYER

!>.

Note: Once the player is selected, either the

<

IN GAME

(

Y

)> or

<

OUT OF GAME

(

N

)> key can be

pressed to set the player status. The IN or OUT status is set in memory when the <

ENTER

> key

is pressed or either of the up/down menu arrow keys is pressed. The menu arrow keys scroll
through the player list to set the IN/OUT status of all players.

5.3

Sport Insert LL-2262

Reference Drawing:

Sport Insert, BB Codes 05, 06, 13, 14 . . . . . . . . . Drawing A-86101

Note: Use this insert with sport insert LL-2263 on another console (refer to Section 5.4). Refer to
block diagram A-86936 in Appendix A to properly set up the consoles.

Team Keys

<

TIME OUTS LEFT

!>

Edits the number of time outs left

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