Daktronics All Sport 4000 Series User Manual

Page 56

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Message Center

Operation

14-2

14.2

Message and Sequence Data

The following information designates where user-defined messages and sequences
can be stored on the Message Center console. The predefined messages and sequences
stored on the console are also listed.

User-defined sequences: 1-10
Predefined sequences:

11-20 (sequences stored on console are listed below)

11

STOMP EM

12

VICTORY

13

GREAT PLAY

14

BALLOONS

15

TRUMPET

16

TIME OUT

17

TRAVELING

18

BUCKLE UP

19

DEFENSE

20

CONCESSIONS

User-defined messages: 1-50
Predefined messages:

51-70 (messages stored on console are listed below)

51

TWO POINTS

61

ONE SHOT

52

THREE POINTS

62

TWO SHOTS

53

DEFENSE

63

THREE SHOTS

54

TRAVELING

64

NICE PASS

55

CHARGING

65

FAST BREAK

56

3 SECONDS

66

NICE REBOUND

57

FOULED

67

NICE STEAL

58

NICE SHOT

68

TEAM WORK

59

TIME OUT

69

GOAL

60

SWISH

70

SLAPSHOT

Messages

A message is a single frame on the message center that displays one message (refer to
Example 14.2a). The length of message that can be displayed depends on display size and font
width as shown below.

Display Size

Single Width

Double Width

64 column

12 characters

10 characters

80 column

16 characters

13 characters

96 column

19 characters

16 characters

All predefined messages and sequences fit on all three display sizes. User-defined
messages should be entered and verified on the display before a game to ensure they fit
the display properly.

Sequences

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