Wrestling operation – Daktronics All Sport 4000 Series User Manual

Page 47

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Wrestling Operation

11-1

Section 11:

Wrestling Operation

Refer to the information in Section 3 to start up the console and use the sport insert. Read Section 3
carefully to fully understand the following operation instructions and for MENU KEY operations.

11.1 Sport Inserts LL-2275 & LL-2287

Reference Drawings:

Sports Insert, Wrestling Codes 51-54, 57 . . . . . Drawing A-86115
Sports Insert, Wrestling Codes 55, 56 . . . . . . . Drawing A-86973

Team Keys
<

TEAM SCORE

!>

Edits the team score for the team

<

TEAM SCORE +1

>

Increments the team score for the team by one

<

MATCH SCORE

!

>

Edits the match score for the team

<

MATCH SCORE +1

>

Increments the match score for the team by one

<START INJURY TIME

>

Starts injury time - can only be started if period clock is stopped

<STOP INJURY TIME

>

Stops injury time - injury time must be stopped before period clock can be
started

<INJURY TIME

!

>

Edits injury time

<START BLOOD TIME

>

Starts blood time - can only be started if period clock is stopped

<STOP BLOOD TIME

>

Stops blood time - injury time must be stopped before period can be started

<BLOOD TIME

!

>

Edits blood time

Game Keys

<

MATCH

!>

Edits the match number

<

RESET MATCH

!>

Resets the match number to zero, period time to default period time, blood and injury times to
default times, and match scores to zero. When in code 57, this key will return the scoreboard
to show the team score instead of advantage time.

<

PERIOD

!>

Edits the period number

<

PERIOD +1

>

Increments the period number by one

<

SET ADVANTAGE TIME

!

>

Sets the advantage time. When in code 57, this key will switch the scoreboard to show
advantage time inplace of the team score.

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