Render all areas needing rendering, Rendering overload and loaded areas, Rendering a clip or transition – Grass Valley EDIUS Neo 3 User Manual

Page 475

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EDIUS NEO — User Reference Guide

473

Rendering Operations

Render All Areas Needing Rendering

To render all areas between the In and Out points needing rendering - over-
load (red line), loaded (orange line) and might need rendering (aqua blue
line) areas - at the same time, do any of the following:

Select Render>Render Between In/Out>All from the Preview window
menu bar.

Click the list button [ ] on the

Render In/Out (Render Overload Area)

button

and select Render In/Out>All from the menu.

Right-click the time scale and select Render In/Out Point>All from the
menu.

Press the [

SHIFT

]+[

ALT

]+[

Q

] keys on the keyboard.

Rendering Overload and Loaded Areas

To render the overload (red line) and loaded (orange line) areas between
the In and Out points on the Timeline, do any of the following:

Select Render>Render Between In/Out> Render Orange Area from the
Preview window menu bar.

Click the list button [ ] on the

Render In/Out (Render Overload Area)

button

and select Render In/Out>Render Loaded Area from the menu.

Right-click the time scale and select Render In/Out>Render Loaded
Area from the menu.

Press the [

CTRL

]+[

ALT

]+[

Q

] keys on the keyboard.

Note

If the In and Out points cover only a portion of a loaded or overload area, ren-
dering for that area is not available. Reposition the In and Out point to cover
the entire loaded or overload area in order to render these areas.

Rendering a Clip or Transition

To render just a selected clip or transition, do the following:

Right-click a clip or transition and select Render from the menu as shown
in

Figure 542

.

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