Three-point editing examples, P. 169) – Apple Final Cut Pro 5 User Manual

Page 504

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Chapter 10

Three-Point Editing

169

II

Three-Point Editing Examples

There are a few key things to keep in mind when you are doing three-point editing:

The following are a few examples of how three-point editing works.

Example: Editing a Specific Clip Into Your Sequence

The simplest way to perform an edit is to specify In and Out points for a clip in the
Viewer, and then specify the destination In point in your sequence by positioning the
playhead in the Canvas or Timeline:

1

Double-click a clip to open it in the Viewer. (This is your source clip.)

2

Specify In and Out points for your source clip in the Viewer.

Edit points set

Results

 Clip In and Out points
 Sequence In point

The In point of the source clip is placed at the sequence In point, and
the duration of the edit is determined by the clip In and Out points.

 Clip In point
 Sequence In and Out points

The In point of the source clip is placed at the In point in the
sequence, and the duration of the edit is determined by the
sequence In and Out points.

 Clip In and Out points
 Sequence Out point

The Out point of the source clip is placed at the Out point of the
sequence, and the duration of the edit is determined by the clip In
and Out points.

This is known as “backtiming” an edit. You can use this method
when you want to make sure a particular frame of a clip ends at a
specific point in a sequence. For example, you can use this
method to make sure the last frame of a clip ends on a musical
beat in the Timeline.

 Clip Out point
 Sequence In and Out points

The Out point of the source clip is placed at the Out point of the
sequence, and the duration of the edit is determined by the
sequence In and Out points.

If there is no sequence In point, the Timeline playhead is used as
the In point.

Out point

In point

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