Moving items within the timeline, P. 196) – Apple Final Cut Pro 5 User Manual

Page 531

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196

Part II

Rough Editing

Several elements trigger snapping in the Timeline:

 Clip boundaries
 The playhead
 Markers
 Keyframes
 In and Out points

When you drag the playhead or a selected clip item in the Timeline, it “snaps” to these
elements when it encounters them.

While snapping is extremely useful, it can also be a hindrance if you’re trying to move a
clip only a few frames among a series of markers and clip boundaries, and you don’t
want it to snap to any of these points. Fortunately, you can turn snapping on or off at
any time, even while you’re dragging a clip.

To turn snapping on or off, do one of the following:

m

Press N (you can do this even while you’re dragging).

m

Choose View > Snapping. (A checkmark indicates snapping is on.)

m

Click the Snapping button in the Timeline.

If the Snapping button is not in the Timeline button bar, you can add it. For more
information about customizing button bars, see Volume I, Chapter 10, “Customizing
the Interface.”

Snapping affects the functions of many of the editing tools in Final Cut Pro, such as the
Ripple and Roll tools, as well as the playhead in both the Viewer and the Canvas.

Moving Items Within the Timeline

Composing a sequence usually involves plenty of arranging and rearranging of content
in the Timeline. There are a couple of ways to move clips around in the Timeline:

 The fast, visual way is to drag the clips.
 For precise, timecode-based movement, you can select the clips and enter timecode

values in the Current Timecode field.

A small pair of arrows appears
above or below the edit, marker, or
keyframe to indicate that the
playhead has snapped to this item.

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