Tuning the amount of ram shake uses, Using shake with final cut pro – Apple Shake 4 User Manual

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Chapter 3

Adding Media, Retiming, and Remastering

Tuning the Amount of RAM Shake Uses

Finally, you need to tune the amount of RAM used by Shake. By default, 96 MB are
assigned to the nodes and 64 MB to the images themselves. You need to increase the
second setting. It is recommended that you allocate one-third of your memory to each
of the two following settings, to reserve memory for other applications and Flipbooks.
However, the first setting rarely needs to exceed 96 MB. For example, if you have 1 GB
of RAM, you might want to have memory settings like the following:

cache.cacheMemory = 96;

diskCache.cacheMemory = 500;

The first line is associated with nodes, and does not affect image resolution. The second
setting is associated with the images themselves, so you want to increase it as your
images get larger. The default setting is 64 MB—not useful for large resolutions. These
settings also go in your startup preference file.

For more information about resolution, see Chapter 5, “

Compatible File Formats and

Image Resolutions

.” For more information about caching, see Chapter 13, “

Image

Caching

,” on page 343.

Using Shake With Final Cut Pro

A new command in Final Cut Pro, Send to Shake, provides an automated way to move
media back and forth between both applications. Using the Send to Shake command
in Final Cut Pro exports one or more selected clips into a Shake script, opening it
immediately in Shake while Final Cut Pro is running. When you do this, a placeholder is
created in the originating Final Cut Pro project file that automatically corresponds to
the media that will be output from Shake.

Note: Each exported clip from Final Cut Pro is brought into the Shake script using
individual FileIn nodes. This is true even if two or more clips originate from the same
master clip in the original Final Cut Pro project.

For example, you can use Final Cut Pro to superimpose a group of clips that you want
to turn into a single composite using Shake. Final Cut Pro makes it easy to set the In
and Out points of each clip, and how they overlap. You can then send the media to
Shake along with each shot’s edit decision information, freeing you from having to
reconstruct the media arrangement within Shake.

You can also move an entire sequence of clips into a Shake script. For example, you
might do this to add operations to each individual clip in that scene to perform color
correction, or keying.

Once you’re finished in Shake, you can render the FileIn node that was automatically
created when you used the Send command from Final Cut Pro, and easily relink the
resulting media in the original Final Cut Pro project.

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