Disk-based flipbook temporary files – Apple Shake 4 User Manual

Page 329

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Chapter 11

The Flipbook, Monitor Previews, and Color Calibration

329

To view and save the Disk Flipbook:

1

In the Shake Preview (Shake QuickTime Viewer) window, click the Play button.

Note: You can also press the Space bar to start and stop playback.

2

To loop the playback, choose Movie > Loop.

Note: You can also choose Loop Back And Forth to “ping-pong” the playback.

If you’re using a broadcast monitor, the Movie menu includes the following additional
options:

Video Output: Enables and disables the Flipbook display in the broadcast monitor.

Echo Port: Enables and disables the Shake Preview window in the interface. When
disabled, only the playback bar of the Shake Preview window is displayed.

Note: If audio is rendered with the Flipbook and Play Every Frame is enabled, you will
likely lose audio in the playback.

3

To save the QuickTime render, choose File > Save Movie, and specify the name and
location for the saved file.

4

To quit the QuickTime Viewer, do one of the following:

Press Command-Q.

Choose Shake QuickTime Viewer > Quit Shake QuickTime Viewer.

Press Esc.

Click the Quit button at the top of the Shake Preview window.

Disk-Based Flipbook Temporary Files

You can specify a location (other than the default) for the temporary disk-based
Flipbooks. For example, if you have an Xserve RAID or other setup, you can store the
temporary Disk Flipbooks on the array for real-time playback. The syntax for the default
location for the temporary disk-based Flipbooks (in the nreal.h file) is:
sys.qtMediaPath = “/var/tmp/Shake/cache”;

To change the location for the temporary files, create a .h file and put the .h file in your
home directory in the /nreal/include/startup/ file. For example, create a .h file similar to
the following:

sys.qtMediaPath = “/Volumes/Scene12/QTtemp”;

Note: You must first create the folder to store the files—Shake does not create a folder
based on the information in the .h file.

You do not need to comment out the default path in the nreal.h file. Any .h file in the
startup folder overrides the nreal.h file.

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