Sending media back to final cut pro – Apple Shake 4 User Manual

Page 136

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Chapter 3

Adding Media, Retiming, and Remastering

5

Check the Launch Shake box if you want to automatically open the newly created
Shake script and start working on it.

6

Click Export.

When you click Export, four things happen:

A duplicate sequence appears in your Final Cut Pro project, containing duplicates of
the selected media.

A Shake project is created on disk.

A placeholder QuickTime file is created on disk.

The placeholder QuickTime file appears in a new video track that is created as the
topmost track in your sequence (the original media remains where it was).

The placeholder QuickTime clip in your Final Cut Pro project corresponds to the media
that will eventually be rendered out of Shake—specifically, from the FileOut node
appearing at the end of the generated Shake script.

Sending Media Back to Final Cut Pro

When you’re finished working in the Shake script that was generated from Final Cut
Pro, all you have to do is render the originally created FileOut node. The newly rendered
media file takes the place of the original placeholder QuickTime file, ready for use by
the original Final Cut Pro project.

When you reopen the originating Final Cut Pro project file containing the original
placeholder QuickTime file, you’ll need to use the Reconnect Media command to relink
the clip in your Timeline to the media that was rendered out of Shake.

The TimeRange of Scripts Generated From Final Cut Pro

The timeRange Global parameter in the Shake script that’s created by the Send to
Shake command is automatically set with the appropriate range of frames for the
media it references.

Important:

Clicking the Auto button to update the timeRange is not recommended.

This can result in many more frames being referenced than expected, depending on
the total duration of the source media files that are referenced.

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