Using the compare buffers, Using the compare, Buffers – Apple Shake 4 User Manual

Page 57: Using the, Compare buffers

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Chapter 1

An Overview of the Shake User Interface

57

For a table of additional common buttons related to onscreen controls, see “

Node-

Specific Viewer Shelf Controls

” on page 70.

Using the Compare Buffers

You can use the A and B buffers in the Viewer to load two images at once. The
following example uses two images from Tutorial 5, “Using Keylight,” in the Shake 4
Tutorials
book.

To load two images at once into the A and B compare buffers:

1

Using two FileIn nodes, read in two images from the “Using Keylight” tutorial.

The images are located in the $HOME/nreal/Tutorial_Media/Tutorial_05/images
directory.

2

In the Viewer, ensure that buffer A is open.

3

Load one of the tutorial images into the Viewer by clicking the left side of the node.

The Viewer indicator appears on the left side of the node, and the node’s image is
loaded into the Viewer.

Launch
Flipbook

Renders a RAM-based image player.

Left-mouse click: Renders with the current
settings.

Right-mouse click: Displays the Render
Parameters window.

Broadcast
Monitor

Mirrors the selected node in the Viewer on a
video broadcast monitor.

The broadcast monitor option is only available
in the Mac OS X version of Shake.

For more information, see “

Viewing on an

External Monitor

” on page 330.

Button

Shortcut

Description

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