Loglin – Apple Shake 4 User Manual

Page 648

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Chapter 23

Color Correction

Expressions can use the following variables:

The variables r, g, b, a, and z refer to the value of the original channels (red, green,
blue, alpha, and Z).

The variables x and y are the coordinates of the pixel.

The variables width and height are the width and height of the image.

The variable time is the current frame number (time).

Many operators can be represented by an arithmetic expression, such as reordering,
color correction, and gradient generation, or even circle drawing. Note that no spaces
are allowed in the expressions, unless you can use quotes for more explicit grouping.

LogLin

The LogLin node is typically used to handle logarithmic film plates, such as Cineon files
from a film scanner, or when writing files out for film recording. It converts the images
from the logarithmic color space to the linear color space for accurate compositing. You
can then use the node at the end of your node tree to convert the images back into
logarithmic space for film scanning. You can also use this around nodes that only work
in 8 or 16 bits, functions such as Primatte, Keylight, or other plug-ins from third parties.
Ultimatte is the exception, as it maintains float values. For a full description of this
process, see “

The Logarithmic Cineon File

” on page 437.

The LogLin color parameters are linked together by default, so gBlack and bBlack
reflect the rBlack value. You can of course adjust these to further color correct your
scanned plates.

Task

Example: Each value field can be filled independently in the
interface—these are all command-line examples.

Reordering

shake bg.iff -colorx b r a g

Red correction

shake bg.iff -colorx “r*1.2”

Red and blue correction

shake bg.iff -colorx “r*1.2” g “b*1.5”

Same expression for red, green,
and blue

shake bg.iff -colorx “(r+g+b)/3” -reorder rrr

X gradient in matte

shake -colorx r g b “x/width”

Y gradient in matte

shake -colorx r g b “y/height”

Blue spill removal

shake primatte/woman.iff -colorx r g “b>g?g:b”

Random noise

shake -colorx rnd(x*y) rnd(2*x*y) rnd(3*x*y)

Turbulent noise (1 channel)

shake -colorx turbulence2d(x,y,20,20)

Clip alpha if Z is less than 20

shake uboat.iff -colorx r g b “z<20”

Clip alpha if Z is more than 50

shake uboat.iff -colorx r g b “z>50”

A smooth alpha gradient from
Z units 1 to 70

shake uboat.iff -colorx r g b “(z-1)/70”

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