Apple Shake 4 User Manual

Page 65

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Chapter 1

An Overview of the Shake User Interface

65

Viewer Script–Superwhite/Subzero: Displays pixel values above 1 or below 0 for float
images. The alpha channel is also tested.

Viewer Script controls (right-click the Viewer Script button to select Load options):

view: This parameter controls how the pixels are displayed:
per channel: Sets subzero pixels to 0, sets pixels between 0 and 1 to 0.5, and pixels
above 1 to 1. This is applied on a per-channel basis.
per image: Turns subzero pixels black, pixels between 0 and 1 gray, and pixels
above 1 to 1. This is applied across the entire image, so if any channel is beyond 0
or 1, it is indicated.
on Image: Mixes the subzero and superwhite pixels back onto the image. The
colors are controlled with the two color controls.

SubZero Color: Only active when view is set to “on Image,” it indicates the subzero
pixels.

SuperWhite Color: Only active when view is set to “on Image,” it indicates the
superwhite pixels.

In this example, do the following:

Read in the saint_bg.@ from the $HOME/nreal/ Tutorial_Media/Tutorial_05/images
directory.

Apply an Other–Bytes node and a Color–LogLin node.

Toggle Bytes from 8 to float.

Apply the Float View Viewer Script. Since LogLin pushes values above 1, the sky
loses its punch when you go back out to Log and you process the image in only
16 bits.

The per-channel view indicates that most of the superwhite values are in the blue
channel. The per-image view indicates the dark areas more clearly. The on-image
view codes the highlights yellow and the darks blue.

Button

Description

Tree

Input Log image

LogLin (linear) image

per channel float view

per image float view

on image float view

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