Format descriptions – Apple Shake 4 User Manual

Page 173

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Chapter 5

Compatible File Formats and Image Resolutions

173

Format Descriptions

The following section discusses some of the more useful image formats (those
indicated with an asterisk in the table above) in greater detail.

IFF

The Shake IFF (.iff ) format is not the same as the Amiga format with the same
extension, although they share certain structural similarities. The IFF format is licensed
to Alias/Wavefront for use with Maya, so Shake is ideally suited to work with Maya.
Since Shake deals with this format internally, you get the best performance by
maintaining your intermediate images in this format as well. The IFF format can
accomodate 8, 16, or 32 bits per channel, as well as maintain logarithmic information,
alpha, and Z channels. Currently, not many packages explicitly support this format, but
if the package supports the old TDI (.tdi) format, it works with IFF as well (for example,
with Interactive Effects’ Amazon 3D Paint).

CIN

Shake works with images bottom-up, meaning 0,0 is at the bottom-left corner. The
Cineon and TIFF formats allow you to write the files either bottom-up or top-down.
Because of Shake’s bottom-up nature, the I/O time (actual render time remains the
same) is four times greater when dealing with top-down Cineon or TIFF files. You can
set how Shake writes the images—reading either way is no problem, except for the
speed hit. This information is placed in a startup.h file.

.tdx

Alias/
Wavefront
Explore Tiled
Texture Map

BW[A, Z],
RGB[A,Z]

Same

8, 16, float

No

.tga

Targa

RGB[A]

RGB[A]

On/Off

8

Yes

.tif, .tiff

TIFF

BW[A],
RGB[A]

Same

4 options,
see below.

8, 16, float

Yes

.xpm

XPM

RGB[A]

Same

8

.yuv, .qnt,
.qtl, .pal*

YUV/Abekas/
Quantel

RGB

Same

Uncom-
pressed files
with YUV
encoding

8

Yes

.yuv (10-bit)

Same

RGB

Same

Uncom-
pressed files
with YUV
encoding

16 (10)

Yes

Extension

Image
Format

Input
Channels

Output
Channels

Compression Bit Depth

tmp Files

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