Channels explained, Combining images with different channels – Apple Shake 4 User Manual

Page 414

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Chapter 15

Image Processing Basics

Parameters

This node displays the following control in the Parameters tab:

outBytes
Forces the incoming image into a new bit depth. There are three buttons,
corresponding to three values in the outBytes parameter field.

1 = 1 byte per channel, or 8 bits per channel.

2 = 2 bytes per channel, or 16 bits per channel.

4 = 4 bytes per channel, or 32 bits per channel (float).

Channels Explained

Shake supports and tracks different numbers of channels in an image in your
composition, giving you channel independence as well as bit-depth and resolution
independence.

For information on displaying different channels in the Viewer, see “

Using and

Customizing Viewers

” on page 45.

An additional Z channel can be added to any of the above, so the maximum number of
channels you can use to represent a single image is five: RGBAZ. Unfortunately, the Z
channel does not show up in the Viewer unless you use the View Z script button.
(Whether or not the View Z script is active, you can always check the Viewer title bar to
see whether currently loaded image contains a Z channel.)

Combining Images With Different Channels

In Shake, you can combine images that use different channels. For example, you can
composite a 2-channel image over a 4-channel image.

Shake is optimized to work on a per-channel basis—a 1-channel image usually
calculates about three times faster than a 3-channel image. For this reason, if you read
in masks from a different package, you are encouraged to make them 1-channel
images to reduce disk space usage and processing time.

Code

Description

BW (Black and White)

1-channel grayscale image.

A (alpha)

1-channel matte image.

Z (depth)

1-channel depth image, always in float.

BWA

2-channel grayscale image with matte channel.

RGB

3-channel color image, representing Red, Green, and Blue
information.

RGBA

4-channel color image with matte channel.

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