Animating the camera, Animating the camera using .ma data – Apple Shake 4 User Manual

Page 521

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Chapter 18

Compositing With the MultiPlane Node

521

The outer bounding box represents the frustum, which defines the camera view frame
that produces the output image. The size of the frustum determines, in part, the area of
the 3D workspace that is output as the renderCamera image that’s output by the
MultiPlane node.

Note: Unlike frustum controls found in other 3D animation packages, Shake’s
MultiPlane frustum does not crop the image outside of the frustum boundary. Thanks
to Shake’s Infinite Workspace, this image data is preserved for future downstream
operations in the node tree.

The controls within let you move the camera target. Using the translate (move) x, y, and
z controls moves the camera target—causing the camera to rotate so that it continues
to face the target.

Using the rotate x, y, and z controls rotates the camera about the camera target’s orbit
point.

Moving the camera target closer to or farther away from the camera adjusts the
interestDistance parameter in the Camera tab of the MultiPlane parameters.

Animating the Camera

The camera can either be animated manually, like any other object, or by importing 3D
tracking or camera data via a .ma file.

Animating the Camera Using .ma Data

You can use the Copy, Load, Delete, and Link buttons at the bottom of the Camera tab
of the MultiPlane parameters to import, use, and clear camera and tracking data from a
.ma file.

Use the sceneScale parameter at the bottom of the guiControls subtree of the Globals
tab to change the size of the locator points displayed in the Viewer.

Before rotating camera target

After rotating camera target

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