JB-Lighting Licon 1X User Manual

Page 94

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The following display appears for the keys C1 - C4 (chase function):


LINK F :

inverted: enters fade time in %

not inverted: enters fade time as absolute

value

CLEAR :

deletes complete chase

DEL ST :

deletes a step

DUP ST:

duplicates a step

NAME :

names the chase

BLOCK :

forms a block with different steps

MERGE: combines

chases

SGROUP:

forms a speed group

CREATE: activates

chase

generator

FADETIME:

enters fade time for entire chase

STEP:

enables scrolling up and down between steps


Press the Store key again to confirm the storage process, the LED of the Store key is no longer lit. An
occupied chase fader is signalised by the yellow LED of the flash key situated below the fader. Repeat
this step as often as you like (a maximum of 99 chase steps are possible). If only one step is stored on
the fader, the yellow LED is lit permanently. When several steps (chase) are stored, the yellow LED
flashes at the speed selected in the Chase Control section.

Caution: The chase will be activated, as in the Fixture section (Chapter 11), with the keys of the
Chase Control section. In order to control the particular chase in the PAR section, it must always
be activated with the SELECT key in the Chase Control section.

18.10 Storing cues (scenes) in the PAR-section

As described in Chapter 6 Cues in the Combi section, up to 200 absolute PAR cues can be stored on one
level. The storage of PAR cues is carried out in the PAR section.



You have access to this level exclusively via the PAR fader bank
(faders 1-8).

18.10.1 Linking of PAR cues to PAR faders

Before you can activate the cue to be linked, a fader (1-8) in the PAR Fader section must be selected.

+

+


Press and hold the Store key in the PAR section. Select a PAR fader and press the flash key located
below this fader. Then press the Cue key, on which the desired cue is stored. Release the Store key
again and the cue is linked to the fader.

Note: To get an overview of the cues, it is important that they are named. You can then find the storage
place of your cue on Table 3 of the List function (Chapter 19).

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