About using cue points, Viewing the cue list, Adding a cue point – Grass Valley K2 Media Client User Manual Oct.10 2006 User Manual

Page 72

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72

K2 Media Client User Manual

August 15, 2006

Chapter 5 Playing and editing clips

About using cue points

When you select Cue view, a chronological list of cue points is displayed. The list
begins with the mark-in point and ends with the mark-out point. You can add
additional cue points to mark other frames within the clip. You can add cue points
while the clip is playing or in stop mode. When you add a cue point, it is listed by a
default name (such as “cue_1”) and timecode value.

Cue points cannot be moved; however, you can remove a cue point and use the
transport controls, or Goto Timecode dialog box to enter a new cue point at the current
position.

Cue points can be used to:

Manage clip playout– jump to the selected cue or next cue.

Create subclips– You can create a subclip from the selected cue point. The

selected cue point becomes the mark-in point, while the mark-out point is the same
as the source clip. If more than one cue point is selected, a subclip is created using
the first and last cue points. The “Create All” feature creates a subclip for every cue
in the list. Each subclip duration is from each cue point to the source clip mark-out
point.

See “Creating subclips in Cue view” on page 60

.

When working with cue points, keep these considerations in mind:

Cue points are retained when a clip is copied or transferred (GXF or

Streams)– With using GXF or streams, cue points are stored with the clip. All the
cue points of the original clip are retained when the clip is copied or transferred to
another server. Cue points are not retained for other file transfers.

Cue points and trimming– After you trim a clip by moving the mark-in or

mark-out points, the cue points outside the new mark-in and mark-out points are
cleared and must be reinserted.

Cue points and subclips– Subclips created from a clip with cue points retain all

cue points that fall between the marks of the new subclip. The subclip has its own
mark in and mark out points.

See “Creating subclips in Cue view” on page 60

.

Cue points and programs– Cue points cannot be added to a program.

Viewing the cue list

1. Select a play channel by clicking in the channel’s monitor pane.

2. Select the Cue tab.

The Cue view appears showing the cue list for the clip loaded in the Player
application. Initially, only the mark-in and mark-out cue points are listed.

Adding a cue point

While the clip is playing or in the stop mode, use the

transport controls

to find the

desired frame in the clip, then do one of the following:

• Click the

Add Cue

button.

• Select

Player | Add Cue

.

A cue point is added to the cue list using a unique name, e.g. Cue_1.

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