Rendering intent, Kip graphics pro – KIP Graphics Pro User Manual

Page 47

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KIP Graphics Pro

No part of this publication may be copied, reproduced or distributed in any form without express written permission

from KIP. 2015 KIP. v1.

- 47 -


You may select profiles for

R G B

and

C M Y K

. Embedded Profiles are used by default (check box

U

S E E M B E D D E D

P

R O F I L E S

). If no profiles are embedded in the file, the option from the dropdown menu is used. If you prefer a special profile

instead of the standard ones you can select ICM file and specify the path in the box below.

R e n d e r i n g I n t e n t

Often, device gamuts will not be large enough to reproduce the desired color appearances communicated by the PCS

values. Four rendering intents (gamut mapping styles) are provided to address this problem. Each one represents a different
compromise. The colorimetric rendering intents operate on measurement-based colorimetric values... The other rendering
intents operate on colorimetric values which are corrected in an as-needed fashion to account for any differences between
devices, media, and viewing conditions.

P

E R C E P T U A L

The exact gamut mapping of the perceptual intent is vendor specific and involves compromises such as trading off

preservation of contrast in order to preserve detail throughout the tonal range. It is useful for general reproduction of images,
particularly pictorial or photographic-type images.

R

E L A T I V E

(Colorimetric Intent)

This intent re-scales the in-gamut, tristimulus values such that the white point of the current medium is mapped to the PCS

white point (for either input or output). It is useful for colors that have already been mapped to a medium with a smaller
gamut than the reference medium (and therefore need no further compression).

S

A T U R A T I O N

This intent sets brighter colors by neglecting the color fidelity.

A

B S O L U T E

(Colorimetric Intent)

For this intent, the tristimulus values of the in-gamut colors are unchanged. It is useful for spot colors and when simulating

one medium on another (proofing).


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