Convert a gradient-filled object to a mesh object, Convert a mesh object back to a path object, Edit mesh objects – Adobe Illustrator CC 2015 User Manual

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Painting

Last updated 6/5/2015

For more information on creating a gradient mesh object, see the Achieve photo realism with Gradient Mesh tutorial
at

www.adobe.com/go/learn_ai_tutorials_gradientmesh_en

.

Create a mesh object with an irregular pattern of mesh points

1

Select the Mesh tool

, and select a fill color for the mesh points.

2

Click where you want to position the first mesh point.

The object is converted to a mesh object with the minimum number of mesh lines.

3

Continue clicking to add additional mesh points. Shift-click to add a mesh point without changing to the current
fill color.

Create a mesh object with a regular pattern of mesh points

1

Select the object and choose Object > Create Gradient Mesh.

2

Set the number of rows and columns, and select the direction of the highlight from the Appearance menu:

Flat

Applies the object’s original color evenly across the surface, resulting in no highlight.

To Center

Creates a highlight in the center of the object.

To Edge

Creates a highlight on the edges of the object.

3

Enter a percentage of white highlight to apply to the mesh object. A value of 100% applies maximum white highlight
to the object; a value of 0% applies no white highlight to the object.

Convert a gradient-filled object to a mesh object

1

Select the object and choose Object > Expand.

2

Select Gradient Mesh, and click OK.

The selected object is converted to a mesh object that takes the shape of the gradient, either circular (radial) or
rectangular (linear).

Convert a mesh object back to a path object

Select the mesh object, choose Object > Path > Offset Path, and then enter zero for the offset value.

Edit mesh objects

You can edit a mesh object by adding, deleting, and moving mesh points; changing the color of mesh points and mesh
patches; and converting the mesh object back to a regular object.

Edit a mesh object by doing any of the following:

• To add a mesh point, select the Mesh tool

and select a fill color for the new mesh points. Then click anywhere

in the mesh object.

• To delete a mesh point, Alt-click (Windows) or Option-click (Mac OS) the mesh point with the Mesh tool.

• To move a mesh point, drag it with the Mesh tool or Direct Selection tool. Shift-drag a mesh point with the Mesh

tool to keep the mesh point on a mesh line. This is a convenient way to move a mesh point along a curved mesh
line without distorting the mesh line.

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