Set 3d rotation position options, Extrude & bevel options, Set 3d rotation position – Adobe Illustrator CC 2015 User Manual

Page 308: Options, Extrude, Bevel options

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Reshaping objects

Last updated 6/5/2015

Set 3D rotation position options

Do any of the following:

• Choose a preset position from the Position menu.

• For unconstrained rotation, drag a track cube face. The front of the object is represented by the track cube’s blue

face, the object’s top and bottom faces are light gray, the sides are medium gray, and the back face is dark gray.

• To constrain the rotation along a global axis, hold down Shift while dragging horizontally (global y axis) or

vertically (global x axis). To rotate the object around the global z axis, drag in the blue band that surrounds the
track cube.

• To constrain the rotation around an object axis, drag an edge on the track cube. The pointer changes to a double-

sided arrow

, and the cube edge changes color to identify the axis around which the object will rotate. Red

edges represent the object’s x axis, green edges represent the object’s y axis, and blue edges represent the object’s
z axis.

• Enter values between –180 and 180 in the horizontal (x) axis

, vertical (y) axis

, and depth (z) axis

text

boxes.

• To adjust the perspective, enter a value between 0 and 160 in the Perspective text box. A smaller angle is similar

to a telephoto camera lens; a larger lens angle is similar to a wide-angle camera lens.

Note: A lens angle that is higher than 150 may result in objects extending beyond your point of view and appearing
distorted. Also, keep in mind that there are object x, y, and z axes and global x, y, and z axes. Object axes remain relative
to an object’s position in its 3D space. Global axes remain fixed relative to the computer screen; the x axis lies horizontally,
the y axis lies vertically, and the z axis lies perpendicular to the computer screen.

Extrude & Bevel options

Extrude Depth

Sets the depth of the object, using a value between 0 and 2000.

Cap

Specifies whether the object appears solid (Revolve Cap On

) or hollow (Revolve Cap Off

).

Bevel

Applies the type of beveled edge you choose along the depth (z axis) of the object.

Height

Sets the height between 1 and 100. Bevel heights that are too large for an object may cause the object to self-

intersect and produce unexpected results.

Bevel Extent Out

Adds the bevel to the object’s original shape.

Bevel Extent In

Carves the bevel out of the object’s original shape.

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