Network - multiple users – ETC Cobalt Family v7.0.0 User Manual

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Network - Multiple Users

In a Multi User setup there will always be a Server. You can connect up to ten clients to this Server.
Each client can access and work independently with the data of the Play in the Server. Playback
controls are shared (See

Multiple Users - Global Functions

).

This is a true client/server system. This means that all light output is calculated and output from the
Server at all times.

To set up a Multi User system it is important to do things in a specific order. It is also important to
structure the working method of the Users since they will all be sharing the same system. A Backup
can be connected to the Server - Note that it is not to be used as a client - it is a Backup.

Patch First!
Start by patching the whole system, with devices and everything. See

Patch

. Basically you can

connect several clients directly after patching, to a Server, or Server/Backup system - and each client
can access the whole system in parallel with the other clients.

Option: Define Partitions
You can define Partitions that can be activated for different users. The Partitions can be helpful to
avoid one user affecting channels of another user. Make sure you do this BEFORE activating
Partitions or User Logins other than the default ones. See

Partitions

.

Option: Define Users
If necessary, define User Logins for different work stations. The User Logins may be of help when
different users try to access the Server - partly because there are personal settings, and partly because
Partitions can be set to default and automatically be activated when a specific User logs in. See

User

Login

.

Multiple Users - Global Functions

All Play data is Global and owned by the database of the Server. Also, all playback features are
Global, shared by all users.

NOTE
You are free to work independently blind from any client or the Server at the
same time.

When working Live you are sharing control spaces - as soon as someone
presses for example GO it will affect all systems. This is something you have
to synchronise on a human level - operator to operator.

Main and Master Playbacks
Playback functions are global and shared by all. This includes functions like GO, PAUSE and
REFRESH.

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