Chapter 3: basics, 1 editing philosophy, 2 the user interface – MacroSystem Bogart SE Ver.2 User manual User Manual

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Bogart SE 2 user manual

Chapter 3: Basics

3.1 Editing philosophy

Your system operates in a non-linear fashion . This means that
every recorded scene can be accessed instantly . The system
does not have to spool tape to access the desired scene .
Direct access is achieved by recording the video onto a hard
drive and not onto tape . On tape, scenes can only be ac-
cessed by time-consuming spooling .

A hard drive is actually a storage device from the field of com-
puters and it is used for storing programs (software) and data
(video and audio) . Hard drives store data differently than tape,
because hard drives have a freely movable read/write head,
which can move directly to any area of the drive similar to a
record player needle, but in a very short period of time .
This means that there is practically no waiting times, even
when jumping from the beginning to the end of a video . This
technique is called "random access" . Random access (or
direct access) is the fundamental characteristic of a non-linear
editing system . It makes possible direct and total control over
the recorded data .

The following principles apply to Bogart SE video editing:

1 . Recording of the desired material (video and audio), either
completely or in designated sequences, which is stored in
independent projects .

2 . Splitting of the recorded material into individual scenes that
can each be named as you choose .

3 . Trimming of the individual scenes (setting the In/Out points
to ignore unwanted footage) .

4 . Sequential ordering of the trimmed scenes on the story-
board, in the order that you designate . You can also add Insert
Scenes, (the overlapping of video without affecting the original
audio) .

5 . Selection and use of Transition effects (e .g . crossfade, dou-
ble exposure, etc .) .

6 . Selection of Image Processing effects (e .g . solarize, shar-
pen, etc .) to add to scenes or entire sequences .

7 . Titling of the storyboard (the addition of text in different
fonts, sizes, colors, and effects) .

8 . Audio mixing with up to six tracks for original sound, com-
mentary, background music and sound effects

9 . Recording of the finished project out to DV tape or, export
to different multimedia files or to CD, DVD or Blu-ray (option)

And of course, you can record and edit more footage at any
time . There is no set sequence . This list serves only to outline
the basic concepts involved .

3.2 The user interface

Your system makes use of the Bogart SE user-interface, which
contains various elements . These elements are explained here,
although they are fairly obvious .
Light buttons can be selected (clicked) . Dark buttons cannot
be activated . Using certain functions may cause some buttons
to de-activate, meaning they cannot be used .
Some buttons may appear usable but at the moment have no
corresponding function . If they are clicked, a red, crossed-out
circle appears indicating that no function is currently possible .

Help Texts (bubble help)

Navigate the screen pointer across a user-interface element
that is only represented by a symbol, and let it rest there for
a little while . After about one second, a Help Text will appear
just above this interface element, telling you what the function
does .
As soon as you move the pointer again, the Help Text will
disappear .
This function is available for most symbols; however, it is not
available within add-on products .
You can de-activate the Help Texts by going to `System Set-
tings´ and then `Additional Settings` .

Buttons

Such buttons are simple fields containing a text caption that
describes the function they perform . They cause something to
happen when they are clicked on, and they are usually clearly
labeled . (e .g . Clicking with the left trackball button on the "De-
lete" button causes the selected scene to be deleted .)

Selection buttons

These buttons are indicated with three small, white horizontal
bars in the upper right corner . Clicking with the left trackball
button opens a list of different options . You then scroll through
the options with the trackball, stopping on the desired option,
which is highlighted . Clicking on the left trackball button then
activates the selected option . Clicking on the right trackball
button cancels the operation .

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