MacroSystem Bogart SE Ver.2 User manual User Manual

Page 61

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59

Bogart SE 2 user manual

other menus . You can use the slider to move very quickly
through the storyboard scene by scene .

Use the arrow buttons to click either through the video scene
by scene, or from one audio sample to another when there are
several audio samples below a single video scene . The audio
samples of the currently activated sound track are selected in
this case . This function is very helpful when a large number of
audio samples are located below a single video scene, as the
samples are displayed only very briefly during normal playback .

Select the desired sound track either directly or by clicking on
the corresponding symbol on the right-hand side of the screen .

(2) This color control bar directly beneath the storyboard
shows the range of the original video scenes in which the
audio has not been created (yellow) or has already been
completely created (blue) . Over-modulation is indicated in
red . Overmodulation will be indicated as soon as the audio
level is clipped . Such clipped audio should be edited until it is
no longer clipping . In most cases, you can simply reduce the
volume level by -1db for the original audio .

(3) Select a button with the fx symbol to the left of the sound
tracks to add an effect for the complete sound track . Effect
selection in the Audio-Mix menu is described under Point (13)
Effects . A further point in the associated button indicates the
presence of an effect in the sound track concerned .

(4) Click on the Record button to play the storyboard (from the
current scene onwards) . Simultaneous recording is possible
through the selected audio input . For instance, if you have
selected the microphone input, you can record a commentary
for your video . During audio recording, a volume level indica-
tor is overlaid over your video material at the lower edge of
the screen . The recorded commentary is subsequently added
automatically to the sample list . If the commentary track is ac-
tive and provides sufficient capacity for the audio sample, it is
automatically placed in the commentary track .

(5) The Opt button allows you to mix (bounce) sample tracks
into one .

Multiple audio tracks can be mixed into one track . This is
useful if you need more space for arrangements . This function
creates a new sample that can be added to an audio track of
your choice . The function `Combine audio tracks´ has the fol-
lowing options:

`Replace in the Storyboard´: tag this to insert the new sample
at the current position in the Storyboard .
`Insert after´: This allows you to decide into which track the
new sample is to be added .
`Create sample´: Tag this option to add the new sample to the
sample bin, named "Mix" . From here, you can continue to edit
it .

(6) Click on the Play button next to the scrollbar of the storyboard
to play from the scene currently located in the centre of the video .
The other simultaneous tracks are played provided they have
been created . Should the other tracks not have been created,
only the currently selected track is played back . This saves you
from having to repeatedly create tracks, for example when you
wish only to check the position of the commentary . Video is
generally played at the same time . During play, a volume level
indicator is displayed, showing any over-modulation . The volume
level indicator has a peak-level indicator, i .e . the maximum level is
displayed continuously until it is exceeded once again .

By contrast, the Play switch at the bottom of the screen plays
back the current active audio sample . Only audio is played
back here, of course there is no video here . Here too, a volume
level indicator is displayed, indicating any over-modulation .

The name of the sample to be played back appears on the left
of the Play symbol and the counter . Click on Stop or the right-
hand trackball button to stop play .

(7) Click on the Add button to call up a dialog showing the list
of audio samples . Select the audio sample of your choice here,
either directly or with the aid of the slider with which you are
already familiar . The audio samples already added are marked
with a point next to the length . Beneath the audio samples is a
Play button which you can use to listen to the selected audio
sample again in order to check it before adding it .

Confirm with OK to close the Add dialog . The selected audio
sample is added to the active sound track .
The audio sample is placed by default in the storyboard at the
very beginning of the active scene (the scene in the frame) .
Use the Range button to move it again (see Point (9)) .
Should an audio sample already be present at the current point
in the selected sound track, the Add function inserts the sam-
ple after the material which is already present . Should there
be insufficient space, i .e . the audio sample be longer than the
gap, the sample is shortened at the end such that it fills the
gap exactly .

If an audio sample is inserted at the end of the storyboard and
is longer than the last scene, it is automatically trimmed in to
the length of the scene . Click on the audio sample to read the
new length in the bottom left-hand corner .
If the storyboard is subsequently lengthened, the audio sample
is trimmed out again (up to a maximum of its original length) .

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