MacroSystem Bogart SE Ver.2 User manual User Manual

Page 36

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34 Chapter 4

Here you can do fine editing for each scene . You can set the
scene's In point (start, first image) and Out point (end, last
image) anywhere you want . This is similar to an analog cutting
board, but without any waiting time .
Clicking on "IN" displays a much smaller strip (depending on
the screen resolution [video]) that enables you to scroll through
the scene and set the new In point . The blue area shows how
much of the scene is still active, the gray area to the left shows
the "trimmed away" part .
The time display to the right of the blue bar shows the length
of the scene . Once you have found the correct starting image,
confirm by clicking on the left button and the "Trim" menu ap-
pears again . A sufficiently large display will not see this `switch´
occur . You will continue to see the same menu: The current
position is represented by a bar and shown in figures next to
the buttons .
You proceed in the same manner with the Out point . You can
carry out fine editing by using the arrow keys (below the "IN"
and "OUT" buttons) to step through the individual frames one
at a time . You can play the trimmed scene to check it by click-
ing on the Play symbol (all the way to the right) .
You can display the audio wave form and use audio scrubbing
(section 3 .2) .
This procedure simplifies the creation of clean splits .

Note: When trimming the IN-point, the system always displays
the first available even field. When trimming the OUT-point, the
system shows the odd (later) field. When splitting, the first field
is even, when positioning, it’s an odd field. This serves a more
clean way of cutting.

Bogart SE offers an alternative mode for trimming, showing
multiple scene positions next to each other . Press the button
just beneath the speaker symbol .
You will see several scene positions next to each other . Using
the images for IN and OUT, you can immediately see the first
and last frame of your trimmed scene . It begins with the IN
frame and ends with the OUT frame . The smaller images left
and right (above) show the respective frame just before and
after the trimmed area . You can easily determine if the scene is
trimmed correctly .

Note: In this mode, it is not possible to move the menu to the
top of the screen.

With the two buttons next to the time displays for the start and
end images you can play the first and last 3 seconds of the
scene .
Note that segments of a scene removed by trimming can be
reinstated at any time by repeated trimming .
To the right and below you can directly activate the Edit screen
and the Main menu with the menu symbols .

(23) You can delete a scene at any time . Clicking on the "De-
lete" button deletes the currently selected scene in the scene
bin .

(24) In case you want to retrieve deleted scenes, you can use
the UnDo button (curved arrow) to be found to the right of the
"Delete" button . With the UnDo button you can retrieve the
last ten most recently deleted scenes . Deleted scenes are lost
permanently when the system is restarted, when switching
between two projects, and when there is no more space for
recording (video or audio) .
This button can be used to reinstate scenes that you deleted in
the scene bin and now have removed from the storyboard .

Tip: You can use the "Delete" and UnDo functions to easily
sort scenes in the scene bin. Delete the active scene, activate
another scene, and then click on UnDo. The scene removed
from the scene bin is now reinserted just after the activated
scene.

(25) If you activate the "Smart Rendering“ function (rendering
effects in the background), you will see a small symbol "Fx“
shown in the top right corner of the screen . If the system is
currently rendering an effect, you will see a small dot flash-
ing behind the symbol . Rendering multiple effects in the edit
menu results in an additional dot for each extra effect being
rendered .
In the System Settings, you can determine if rendering should
start with the last placed effect or if the effect is to be rendered
at the end .
The rendering will be activated either with the button "Smart
Rendering" in the "System settings" (see chapter 4 .1, item (6))
or by clicking onto this display in the upper right corner (aswell
as in other menus, which support inserting effects), which also
opens the window .
After rendering was started, you can continue editing - the
rendering will be done in the background .
The scene with the rendered special effect is automatically
placed right behind the original scene in the scene bin .

Note: The display allows a maximum of 10 dots. If there are
more than 10 effects (which have to be rendered) inserted,
you'll see three little dots, which means that further effects are
waiting to be rendered.

(26) To the right below you see six menu symbols for the fol-
lowing menus: Recording, Transition effects, Image Process-
ing effects, Titling, Audio mix, and Main menu . If you enter the
menu via these symbols, you can exit using the right trackball
button . This will even work if you enter several menus in suc-
cession using the symbol buttons .

(27) In the VGA/DVI modes, underneath the scene names, you
can see a field with the group name . An empty field means
that there is no group affiliation . In video mode, this field is not
shown . You can access the group info by pressing either `Opt .´
or the info button `i´ . If you wish to change the group affiliation,
press the text field underneath the active scene (VG/DVI only) .
This will prompt a list of available, existing groups to select
from . Working with groups is described below .

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