MacroSystem Bogart SE Ver.2 User manual User Manual

Page 29

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Bogart SE 2 user manual

`N´: This normalizes the view and the current scene uses up
about 25% of the video track space .

`Range´: This function is used to set an area length for display-
ing the Timeline in seconds or minutes . The time scale then
switches to the value you are using . To set the value, click into
the number field for `Range´ and use the keyboard to enter a
number .
• s for an area in seconds (1-60)
• m for an area in minutes (only complete minutes).
If you enter a number without a letter, the number will be set
up in seconds per default .

The effect menus are also shown in the same fashion using
the Timeline . The audio mix screen allows you to see the audio
tracks in addition to the video tracks at the bottom .

The Timeline offers a very fast method for switching over to
an effect menu . If you want to change or delete an effect in
the Timeline, click onto it directly in the Timeline itself . You
will then be transported to the respective effect menu with the
options for the effect you have selected . Activating an effect in
the Timeline also activates the corresponding scene . It will be
highlighted – and in addition, marked using a bright line, point-
ing out the connection between effect and scene . This is par-
ticularly useful when working with inserts . If you are working
with an insert in the Storyboard and wish to apply a transition
to it, the line will help you to see if the effect will be positioned
at the beginning of the insert (Storyboard scene during insert
sports a low line) or at the end (the scene has a line) . If this
part of the scene shows a bright low line, the transition will be
placed between the marked and subsequent scene .

Using the timeline to edit audio
In the audio mix menu, the Timeline works very much the
same . In addition, the audio tracks are shown .
The top audio track is the original sound belonging to the
scene seen above it . If there is a transition between two
scenes, the fade between the two scenes‘ original sound is
shown by a diagonally divided area . Generally, positioning
and arranging audio in the Timeline works pretty much just
like using the Storyboard mode . Across the entire area, the
audio tracks show status bars, giving you information (via its
color) about the audio below . If the audio is rendered, and the
volume levels are adjusted correctly, it will be shown in blue . If
the audio is overmodulated, it is red . Finally, unrendered audio
is shown in yellow .

Setting up the Timeline
Setting up the Timeline is described in chapter 4 .1 System
Settings .

(2) To scroll through the storyboard click on the slider below
the storyboard and roll the ball on the trackball to the right or
left .

(3) The buttons next to the slider can be used to move from
one scene to the next in the storyboard one scene at a time .

(4) The buttons "|<" and ">|" move you to the beginning or end
of the storyboard .

(5) You can use the Play button to the right of the slider to play
the storyboard beginning with the selected scene until the end
of the storyboard (or until you stop playing either by pressing
the Stop button which is now visible, or by clicking the right
trackball button .) Note that the displays quality may be lower
than the actual output, depending on the used screen-mode
(e .g . in single-monitor VGA mode) .

You also have a Pause button which you can use to stop the
playback until you press the Pause button again (or press the
Play button) . The last frame appearing before the Pause button
was pressed remains as a single picture on the monitor until
playback is resumed .

(6) Clicking on the "i" button, a window is called up showing
information about the storyboard . You’ll see the project name,
the current position of the storyboard (the time is displayed),
the length of the whole storyboard and the remaining length
(after the current position) .

(7) This button starts the Storyboard render process . All effects
found in the Storyboard are rendered . It has the same effect as
the render button in the `Finish´ menu . allowing you to renderd
the complete Storyboard in one go (if you want to avoid seeing
unrendered parts) .

(8) Recorded scenes appear automatically in the Scene bin in
the lower section of the screen . They are represented as small
thumbnails (the first frame of the video scene) . In video mode
(not VGA) up to eleven scenes can be viewed simultaneously
in the Scene bin . For more than eleven, the slider (item (9)) is
then used to scroll to the desired scene . The edit menu display
resolution depends on the used monitor mode . With resolu-
tions higher than 1024 x 768, the scene bin will be organized in
multiple rows .
Scenes from the scene bin that have been inserted into the
storyboard are indicated by a small white triangle in the upper
right corner of the scene, or they can alternatively be hidden
using the options . A scene in the scene bin can be tagged with
various symbols .

‚>‘ = The scene is trimmed in the IN area
‚<‘ = The scene is trimmed in the OUT area
‚x‘ = The scene is rendered, is an empty scene, has been

imported or contains rendered parts

‚^‘ = The scene is also used in the Storyboard
‚n‘ = The scene is marked
‚p‘ = This is the current scene

In the scene bin (right), you can see the project name you

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