Chase effect parameters – ETC Cobalt Family v7.1.0 User Manual

Page 698

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Cobalt 7.1 - 20140612

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Chase Effect Parameters

A Chase object is never adjusted live - it is defined in two editors

• The Chase Editor

• The Chase Step Editor

CHASE EDITOR PARAMETERS
Its possible to edit a symmetrical Chase object from the Editor, without opening the Chase Step editor.
However, if you want to edit the steps, or the individual step timing, you need to open the Chase Step
Editor.

Direction
Sets the direction in which the steps are played back.

• Forward

• Backward

• Bounce

• Random

Style
The style decides the starting level.

• Positive (channels go from Low int to High int)

• Negative (channels go from High int to Low int)

• Build (channels go from Low int to High int and stay at High int until all steps have been

executed)

Loop Time
This time will force a value to all Step Times = Loop Time/Steps. See Step Time further down.

In, Dwell & Out times
These times will force a value to all individual In, Dwell & Out times of the Chase Steps. See In,
Dwell & Out times further down.

Rate Min & Rate Max
RateMin and RateMax work together to set the playback rate of the chase. When these values are the
same, the chase is adjusted evenly. When these rates differ, the chase will play back randomly using
rate values between the Min and Max value. This is a good way to create more organic chases for
things like lightning and water reflections.

CHASE STEP EDITOR PARAMETERS
If you need to edit individual step times, or channels, you do this in the Chase Step Editor.

Step Time
This is when this step will execute in relation to the previous Step.

In, Dwell & Out times
These are the times for each Step.

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