ETC Cobalt Family v7.1.0 User Manual

Page 708

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Cobalt 7.1 - 20140612

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• In a Continuous mode content effect, parts are always executing a step. In a three color Red-

Green-Blue effect, all channels would be in one of those three colors all the time the effect is
running.

• In a Build mode content effect, all parts execute step 1 before they execute step 2. Using the

same series as above, all parts would become red using the step and attack times until all
channels are red, then they would each step into green until all are green, then they would
start stepping into blue.

• In a Break mode content effect, assuming you have more parts than steps, then part 1 will

execute the "active" portion of the series and when done it will fade into the Background
state (step 0) and wait there (take a "break") until all the other parts have executed the active
steps in the series. When using Break mode, the "sustain" and "release" times on the active
steps come into play - if you think about the stadium "wave" phenomenon at football matches
you'll know what I mean - the active step is to "Stand up and raise your arms" and the
background state is "sit down". The attack time is how long it takes you to stand up, the
sustain time is how long you remain standing, and the release time is how long it takes you
to sit back down again. The background state has no timing of its own, as it is used when the
channel is not doing anything else.

As you see in the example, the step time will control if each step goes into the background
between steps.

TIMING PARAMETERS

Loop Time
This time equals how long it takes all the parts to run through the effect once. If you lengthen this
time, you will impose a gap before the next pass through the effect begins. If you shorten this time,
you will cause the next pass to start before the first pass is completed.

Rate/Tap
Use this value to scale the whole timing scheme faster or slower. Tapping the wheel key will adjust

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