Discrete channel/parameter timing, N o t e – ETC Eos Titanium, Eos, and Gio v2.0.0 User Manual

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Eos Titanium, Eos, and Gio Operations Manual

Discrete Channel/Parameter Timing

Rather than using cue times, timing can be applied directly at a parameter or channel level. This is
referred to as discrete time.

Discrete timing can be applied to a specific channel or parameter. You must select the channels that
you want to apply the time to, otherwise the system assumes you are addressing the selected cue.

Following are some examples of use:

[channel list] [Color] [Time] [3] [Enter] - adds a time of 3 seconds to all of the color

parameters of the channel list that have a move instruction.

[Frost] [Time] [7] [Enter] - assigns a time of 7 seconds for the frost attribute of all selected

channels.

[Select Manual] [Frost] [Time] [7] [Enter] - selects channels with manual data and applies

a time of 7 to any manual frost values.

Discrete delay times can also be placed on a channel parameter.

[1] {Color} [Time] [4] [Delay] [3] [Enter] - places a time of 4 seconds and a delay of 3

seconds on all color parameters of channel 1.

The [+] and [-] hardkeys can be used to increase or decrease discrete timing values.

[channel list] [Time] [+] [3] [Enter] - increases the discrete timing values by 3 seconds.

[channel list] [Delay] [-] [1] [Enter] - decreases the discrete delay value by 1 second.

When timing has been applied to a channel parameter in live, a small red “t” will
be displayed with the channel. This indicates the timing must be stored or
updated to the required cue. When this is done, the “t” is displayed in blue. In
the Playback Status Display, a “+” is displayed in the associated parameter
category time field, indicating that not all of the parameters in the cue will use
the cue timing. The [Shift] + [Time] key (near the [Data] key) can be held down
to see the discrete delay/time information for channels in Live/Blind. Delay is displayed first,
followed by the timing value.

N o t e :

Reminder that any conditions places on channel/parameter in live (such as

discrete timing, asserts, blocks, etc) must be stored or updated to the cue.

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