Link/loop – ETC Eos Titanium, Eos, and Gio v2.0.0 User Manual

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Eos Titanium, Eos, and Gio Operations Manual

Link/Loop

Link allows cues to be run out-of-sequence, by causing a different cue number to be loaded into the
pending file of the playback fader when the cue that carries the link instruction is activated. If a
follow or hang time is included with the cue attributes, the activation of the linked cue will occur
when the follow or hang time has elapsed. The link can be within the cue list or to a cue in another
cue list.

Following is an example of using link:

[Record] <Cue> [2] [Link/Loop] <Cue> [8] [Enter] - records the specified cue 2 and

provides a link to cue 8 in the cue list. When cue 2 is played back, the linked cue is loaded into
the pending file of the associated fader.

Loop is provided as a method to link a series of cues and loop them a number of times in a
sequence. Once the sequence of cues has played back the first time, the system recognizes the
loop command and plays the sequence again.

If the first cue in the sequence is a cue with an assert attribute or has move instructions for
channels, values from the last cue are not allowed to track through into the first cue when it is
looped back. But without a move or assert in the first cue, values from the last cue will track into the
first cue when it loops back. A loop specified with “0”, loops the sequence indefinitely.

Following is an example of using loop:

[Cue] [2] [Link/Loop] <Cue> [1] [Link/Loop] [3] [Shift] & [Delay] [4] [Enter] - records a link

from cue 2 back to cue 1. Because there is a follow time, cue 1 will automatically trigger 4
seconds after cue 2. If cue 1 also has follow time, it will automatically trigger cue 2. This
sequence will run 4 times (once plus 3 loops) and then stop in cue 2. The loop value specifies
the number of times the loop instruction will be performed. Since the sequence has run once
prior to the loop command, the total number of passes will be the specified number of loops
+1.

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