Patching the virtual media server and layers, Exporting media content, N o t e – ETC Eos Titanium, Eos, and Gio v2.0.0 User Manual

Page 362

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Eos Titanium, Eos, and Gio Operations Manual

Exporting Media Content

There are two ways to export media. Those methods are:

• Export Pixel Map Media - An automatic method for exporting media.

• File Manager - A manual method for exporting media.

Using Export Pixel Map Media
This is an automatic method of exporting all the media used in the current show file. This includes
any pixel map media stored in cues, presets, submasters, etc.

To export, go to Browser>Export>Export Pixel Map Media. Select the device you want to export
the media content to.

There are only two options available in this display:

{Start Export} - begins the export process. A progress bar will appear to indicate the status

of the import process. When finished, click {Done}.

{Cancel} - stops the export and exits the display.

Using File Manager
Exporting with the file manager is very similar to importing with it. You select the files in the
MediaArchive folder that you wish to export, and you can either copy or move them to your device.

Patching the Virtual Media Server and Layers

To get started using this feature, you must first patch a channel as the Virtual Media Server and
additional channels as layers.

You will need to be in the patch by channel display.

In the patch display, enter the channel number that will be your virtual media server. Press {Type}
then {Manufctr} to display the fixture library. Select {ETC}, {Virtual}, and then {Server_Ver_1.0}.

Enter the channel numbers that will be your virtual media layers. Press {Type} then {Manufctr} to
display the fixture library. Select {ETC}, {Virtual}, and then {Layer_Ver_1.0}.

For information about {Virtual Effect Layer},

See “Effect Layers” on page 352.

N o t e :

No addresses need to be assigned in patch for the virtual media server and layers.

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