About virtual media server, Media content – ETC Eos Titanium, Eos, and Gio v2.0.0 User Manual

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Eos Titanium, Eos, and Gio Operations Manual

About Virtual Media Server

The virtual media server feature of Eos is comprised of two areas, the virtual media server and its
virtual layers, and pixel maps. These areas are completely dependent on each other.

The virtual media server is a feature used to create layouts of fixtures, known as pixel maps, which
then applies media content (images, movies, text, and procedurally generated effects) by way of
virtual media layers to the pixel map.

A pixel map is a layout of fixtures onto a grid, which determines order of playback and how the data
will be interpreted and outputted to create the desired image or effect. A pixel map creates
relationships among the channels in an X-Y grid so that the channels and their parameters can be
associated with pixels in an image.

A virtual media layer contains one piece of media content. A pixel map can contain up to 12 virtual
media layers, which can be stacked on top of each other or used separately.

Media Content

Images, movies, text, and html files can be applied to a pixel map. A stock library of media is
provided when the Eos Family Pixel Mapping Installer is installed. Please see the Eos Family Pixel
Mapping Installer v1.0.0 Release Note for installation instructions.

Additional media content can be installed. Supported media file formats are:

• Images - .png, .jpg, .gif, .tiff, and .svg

• Movies - any format that QuickTime

®

supports.(.3gp .3gpp .3gpp2 .3gp2 .3g2 .3p2 .flc .h264

.hdmov .m4a .m4b .m4p .moo .moov .mov .movie .mp4 .mpg4 .mpg4 .mqv .mv4 .pic .pict .qif
.qt .qti .qtif .tvod .vid)

• Text - .txt

• HTML - .htm, .html

Importing Media Content

There are three ways to import media. Those methods are:

• Import All Pixel Map Media - An automatic method for importing media.

• File Manager - A manual method for importing media.

• Import Show Pixel Map Media - An automatic method of importing all media needed for the

current show file. Used by backup and clients. For more information on synchronizing media
content,

See “Synchronizing Media Archives” on page 355.

File names for media content need to follow the naming convention of file number_filename. For
example, 002_Volcano.mov is a file name that would be recognized. When importing by using the
file manager, you need to number the files prior to importing. However using Import All Pixel Map
Media allows you to specify the library and file numbers, and the console will autonumber the file
names as needed during the import process.

Using Import All Pixel Map Media
To import go to Browser>Import>Import Pixel Map Media>Import All Pixel Map Media and
select the device with the media on it.

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