Multi-console and synchronized backup, Overview, Definition of terms – ETC Eos Titanium, Eos, and Gio v2.0.0 User Manual

Page 407: A p p e n d i x c, Multi-console and synchronized backup . 389, Port, Appendix c multi-console and synchronized backup

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C

Multi-console and Synchronized Backup

389

Appendix C
Multi-console and Synchronized

Backup

Overview

This appendix outlines the procedures required to use multiple Eos Family control devices (such as
an Eos Ti console, Eos console, Gio console, Ion console, Remote Processor Unit (RPU), Remote
Video Interface (RVI), or PC or Mac with client dongle) simultaneously on a network. It outlines the
setup, configuration, and behavior that is entailed in an Eos Family multi-console scenario.

Eos multi-console functionality is also used to provide synchronized backup of your show while
running multiple Eos devices on the network.

Definition of terms

Familiarize yourself with these terms prior to setting up a multi-console system.

Primary - When an Eos is configured as a primary, other Eos devices can connect and

synchronize with it. If using a backup processor, the primary is the Eos that will be backed up.
Only Eos/Gio/Ion consoles and RPUs can be set to primary. By default, all Eos consoles will
start up as a primary.

Backup - The Eos capable of taking control of the system if the primary fails. You may input

data and run your show from a backup. There can only be one backup in an Eos network and
you must specify which primary it is backing up. Only Eos/Gio/Ion consoles and RPUs can be
set to backup.

Client - Any online Eos that is not the primary or backup is a client. Client data is sent and

received over the network, and clients will synchronize with a designated primary.

Offline - Any Eos controller that is disconnected from the Eos network. Changes to show data

performed on an offline Eos will not affect the rest of the Eos network or the lighting system.

Master - The Eos that is currently sending control data to the lighting system is the master. In

most circumstances this is also the primary. Should a primary fail and a backup takes control,
then the backup will be acting as the master.

Tracking - Any console that is synchronized with a master is tracking. Once a backup takes

control it becomes a master and is no longer tracking.

N o t e :

Only Intel-based Macs can connect as a client. A Mac client will not support any

external ETC USB devices, such as fader wings or the RFR. A Mac client will

support use of the iRFR.

N o t e :

Eos Ti, Eos, Gio, Ion consoles, RVIs, RPUs or a computer running Eos with a

client dongle may all be considered active units on an Eos network. For the sake

of brevity, the term Eos is used to represent any/all of these options in the

following descriptions.

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