Flags, Block – ETC Eos Titanium, Eos, and Gio v2.0.0 User Manual

Page 230

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Eos Titanium, Eos, and Gio Operations Manual

Flags

Flags can be applied to cues to change specific behaviors. Flags can be set for “Block”, “Assert”,
“AllFade”, “Mark”, and “Preheat”.

Block

You can apply a block to a cue, a cue part, to any channel (or group of channels), or parameter (or
group of parameters) within a cue. Block is an editing function, it has no impact on how the data is
played back.

At a cue level

A cue level block causes all tracked values in the cue to be treated as move instructions from an
editing standpoint, which prohibits any data changes from tracking into the cue. Parameters that are
not included in the cue are not impacted by the block instruction.

Blocks do not protect a cue, channel or parameter from being modified by a range edit, nor are they
protected from a trace instruction (see

Using Trace, page 220

). It is assumed that if you use the

trace instruction, then you really want the initial value to change. A block will stop the trace from
moving any further backwards through the cue list.

Eos also supports an “auto-block” function. Auto-block can protect your cue data from unwanted
changes. For example, in cue 5 you set channel 1 to 50%. It is stored as a move instruction. Then,
you later go back to an earlier cue and set channel 1 to 50% and it tracks forward to cue 5.
Channel 1 will be “auto-blocked” in cue 5. Even though it is now at the same value as the previous
cue, the original concept of a move instruction is maintained.

Blocks that you have applied will display parameter data in white. Auto-blocks are displayed in
white, with a white underscore.

[Cue] [5] [Block] [Enter] - “B” is displayed in the flags field, indicating a cue level block. When

this cue is recalled, all data that would otherwise appear as a tracked value, will be displayed
in white. Any changes upstream in the cue list will not impact this “blocked” cue data.

[Cue] [6] {Intensity} [Block] [Enter] - “I” is displayed in the flags field, indicating a cue level

intensity block.

At a channel/parameter level

Blocks can also be applied to a channel or a channel parameter. This can be done in live or blind.
When applied in live, the block instruction must be stored or updated to the appropriate cue.

[9] [Block] [Enter] - applies a block to channel 9. A red “B” appears near the channel in the

live display, indicating a block has been applied but is not yet stored.

[Group] [5] [Color] [Block] [Enter] - applies a block to all of the color parameters for group 5.

When the block instruction has been stored or updated, any tracked values the block was applied
to will be displayed in white.

Channel level blocks and auto-blocks are indicated in the cue list by a “b”, representing a partial
block.

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