Pixel mapping in a multi-console system, Steps for configuring a multi-console system – ETC Eos Titanium, Eos, and Gio v2.0.0 User Manual

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Eos Titanium, Eos, and Gio Operations Manual

Pixel Mapping in a Multi-Console System

When using file based media in a multi-console environment, the primary console should be used
as the ‘base’ media archive.

Media can be imported to the primary, and the backup console and/or any other clients can then
synchronize their own, local media archives with the primary. The backup must synchronize media
with the primary in the event that the backup must take control as the master. For clients,
synchronizing the media is optional but useful if you wish to see the media playing back in the Pixel
Map Preview display.

Steps for Configuring a Multi-Console System

Once the Eos Family Pixel Mapping Installer has been installed on all consoles, follow these steps
to configure your multi-console system:

Setting up the Primary

Step 1:

On the primary console, exit to the Eos Configuration Utility (ECU).

Step 2:

Press the {Settings} button.

Step 3:

Press {General} if needed.

Step 4:

Make sure that the {Share Media Archive} box is checked. This will allow for sharing
of the primary’s media archive. Copy the path name, you will need it to setup the
backup and/or client.

Setting up the Backup and Clients

Step 5:

On the backup or client, exit to the Eos Configuration Utility (ECU).

Step 6:

Press the {Settings} button.

Step 7:

Press {Maintenance}.

Step 8:

Press {Network Drives}.

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