Chapter 3: basics, 1 editing philosophy, 2 the user interface – MacroSystem Bogart SE Ver.4 User manual User Manual

Page 11

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Bogart SE 4 User manual

Chapter 3: Basics

3.1 Editing philosophy

Your system with Bogart SE operates in a non-linear fash-
ion . This means that every recorded scene can be accessed
instantly . The system does not have to wind tape to access
the desired scene . Direct access is achieved by recording the
video onto a hard drive and not onto tape . On tape, scenes
can only be accessed by time-consuming (re)winding . Hard
drives store data differently than tape, because hard drives
have a freely movable read/write head . This head can move
directly to any area of the disk in a way that is similar to that
of a record player needle, but in a very short time . This means
that there are practically no waiting times, even when jump-
ing from the beginning to the end of a video . This technique is
called “random access” . Random access (or direct access) is
the fundamental characteristic of a non-linear editing system . It
allows for a direct and total control over the recorded data .

The following principles apply to Bogart SE video editing:
1 . Recording of the desired material (video and audio), either
completely or in designated sequences, which is stored in
independent projects

2 . Splitting of the recorded material into individual scenes that
can each be named as you choose .

3 . Trimming of the individual scenes (setting the In/Out points
to ignore unwanted footage) .

4 . Sequential ordering of the trimmed scenes on the story-
board, in the order that you designate . You can also add Insert
Scenes, (the overlapping of video without affecting the original
audio)

5 . Selection and use of transition effects (e .g . crossfade,
double exposure, etc .), with preview of the effects, and when
you like what you see, the effects can be rendered, even in the
background, if necessary

6 . Selection of image processing effects (e .g . solarize, sharp-
en, etc .) to add to scenes or entire sequences

7 . Titling of the storyboard (the addition of text in different
fonts, sizes, colors, and effects)

8 . Audio mixing with up to six tracks for original sound, com-
mentary, background music and sound effects

9 . Recording of the finished project on DV/HDV tape or, export
to several multimedia formats on external storage media or
CD, DVD or Blu-ray . And of course, you can record and edit
more footage at any time . There is no set sequence . This list
serves only to outline the basic concepts involved .

3.2 The user interface

Your system makes use of the Bogart SE user interface, which
contains various elements . These elements are explained here,
although they are fairly obvious . To use a function, click on the
appropriate button . Light buttons can be selected (clicked) .
Dark buttons are inactive and cannot be clicked . Using certain
functions may cause some buttons to de-activate, meaning
they cannot be used . Some buttons may appear usable but at
the moment have no corresponding function . When they are
clicked, a red, crossed-out circle appears indicating that no
function is currently possible .

Help Texts (bubble help)

Navigate the screen pointer across a user-interface element
that is only represented by a symbol, and let it rest there for
a little while . After about one second, a Help Text will appear
just above this interface element, telling you what the function
does . As soon as you move the pointer again, the Help Text
will disappear . This function is available for most symbols;
however, it is not available for all add-on products . You can
(de-)activate the Help Texts by going to `Settings´ and then
`Operation` .

In a similar manner, information with respect to a scene will be
displayed when you pause the mouse pointer on a scene in the
Storyboard or in the scene bin . You will be shown information
on the indicated scene .

Buttons

Buttons are simple fields containing text captions that describe
the functions they perform . They cause something to hap-
pen when they are clicked upon, and they are usually clearly
labeled . For example, clicking with the left trackball button on
the “Delete” button causes the selected scene to be deleted .

Selection buttons

These buttons are indicated with three small, white horizontal
bars in the upper right corner . Clicking with the left trackball
button opens a list of different options . You can scroll among
them with the trackball (by rolling the ball up and down) . The
currently active field will be highlighted . Clicking on the left
trackball button then activates the selected option . Clicking on
the right trackball button cancels the operation and restores
the original situation .

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