Chapter 7 – locate points, Creating locate points, Create a locate point – Teac SX-1 Reference Manual User Manual

Page 38: Recalling & editing locate points, Part iii–locate, transport, & surround, Creating locate points capture key

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Part III–Locate, Transport, & Surround

38

TASCAM SX-1

Reference Manual

Chapter 7 – Locate Points

Creating Locate Points

CAPTURE Key

All edit and location memory points are set using the

CAPTURE/ USE AGAIN

key. Registers that require

this key to set memory points are listed below:

CAPTURE/USE AGAIN

When

CAPTURE/ USE

AGAIN

is pressed, the playhead’s current location is

captured as a time value. To assign this location to a
register, follow these steps:

1

Press

CAPTURE

.

2

An LED next to the keys whose functions can
be assigned the captured location point will
flash. Press one of these keys and the cap-
tured point will be assigned to that register.

Create a Locate Point

1

Cue the SX-1 to the spot where you want to
capture a locate point.

2

Press

CAPTURE

. The key's associated LED

will light to show that the SX-1 has captured
the time value.

The SX-1 will auto-number locate points for
you if you wish. Simply press

ENTER

on the

numeric keypad instead of first entering a

number. The SX-1 will store the new locate
point, incrementing any existing number by
one digit.

3

Press a number on the numeric keypad in the
Data Entry section to assign the captured
value to a memory slot/locate point.

4

Press

ENTER

on the keypad to store the loca-

tion to that slot.

Recalling & Editing Locate Points

LOCATE Section

These keys provide a way of

locating directly to a specific position within the cur-
rent project.

Locate Points

LOOP

EDITING

AUTO PUNCH

keypad 0-999

FROM/ EDIT FROM

BEGIN/ EDIT BEGIN

IN/ EDIT IN

TO/ EDIT TO

END/ EDIT END

OUT/ EDIT OUT

SYNC POINT/ EDIT SYNC

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