Creating cues, What is a cue, Intensity states – PRG V676 User Manual 3.5 User Manual

Page 180: The four intensity states, What is a cue? intensity states

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162

V676

®

/ V476

®

CONTROL CONSOLE USER MANUAL

CREATING CUES

What Is a Cue?

A cue stores a predefined combination of luminaire parameters such as focus, color, beam, timing, etc. which will be
recalled when the cue is played back in a submaster. By playing back a series of cues, a show can be created.

Cues are stored with numbers which enable random access for modification or playback at any time. The console can
store up to 10,000 cues, numbered from .01 to 9999.99. Cues can also be given alpha-numeric labels for
identification.

The cue store process is basically a "what you see is what you get" operation based on the intensity state of the
luminaire. In other words, the parameter values corresponding to the "stage look" are the values stored in the cue
when a store operation takes place. Which parameters are stored is determined by the current intensity state of each
luminaire and the filter settings.

Intensity States

One of the most important factors to consider during both cue storing and playback is the intensity state and intensity
level of selected channels at the time of the store operation. During store operations, the intensity state will determine
which parameters will store data, and for the intensity parameter itself, what value will be stored. During playback, the
intensity level will affect the overall intensity output. Intensity states/levels can be controlled using several methods,
which include the Intensity encoder, associated intensity state buttons, command-line entry, submasters fader
positions, Grand Master fader position, and the Black Out feature.

Because of the complexity of this subject, intensity state/level discussions are provided in stages throughout this
manual as follows:

The Four Intensity States

There are four intensity states that determine which parameters are stored, and in some cases, at what level. These
are set by the intensity encoder and/or the intensity state buttons.

+

Active - intensity value greater than zero (1-100%). When a luminaire is

active

, it will store data for all parameters

(including intensity).

+

Marked - intensity state of "marked" (0% level). When a luminaire is

marked

, it will store data for all parameters

with intensity stored as "marked" (0% level). When a cue is recalled, a

marked

luminaire will move to the stored

position and, if previously

active

, fade out with the luminaire’s intensity down time.

+

Zero - intensity state of zero ("hard zero", 0% level). A luminaire that is

zero

will only store intensity data, which is

stored as a "hard zero" (0% level) along with the luminaire’s intensity down time. When a cue is recalled, a

zero

luminaire will fade out with the luminaire’s intensity down time. It will not change any other parameter positions
because there is no data stored for them.

+

Out (

inactive

) - no parameter data (0% level). When a luminaire is

out,

it will not store any parameter data. When a

cue is recalled, an

out

(or

inactive)

luminaire will not change parameter positions, but if previously

active

, it will

fade out in the cue’s out time. (Moving a submaster fader all the way down brings the selected channels to the
Out state.)

Subject

Explanation

Intensity states for storing cues.

"Intensity States"

on page 162.

How faders affect cue storing.

"How Faders Affect Intensity"

on page 276.

How faders affect playback.

"Playback Intensity Level"

on page 320.

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