Defined [go] actions – PRG V676 User Manual 3.5 User Manual

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CONTROL CONSOLE USER MANUAL

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Defined [Go] Actions

The following are actions available with the [Go] command:

+

Q_Number = N, Q_List = 1-30, and Q_Path = empty or 0: "submaster {

Q_Number

} autoload cue N."

+

Q_Number = N, Q_List = 1-30, and Q_Path = 2: "autoload of effect N on submaster {

Q_List

}."

+

Q_Number = N, Q_List = empty or 256, Q_Path = P (5-11): "recall of macro, snapshot, preset, color, beam, or
group {P}."

The following do not require a

Q_Path

value, and will ignore any value present.

+

Q_Number = empty, Q_List = empty: "board cue go next", simulating a simple press of the board cue go button.

+

Q_Number = empty, Q_List = 1-30: "submaster {

Q_List

} go next" simulating a press of that submaster’s [Go]

button.

+

Q_Number = N, Q_List = 0: "board cue number N go" for the recall of a specific board cue.

Note: [Go] N:-:- is either a board cue N go or a Sub 1 cue N go, depending on the selection in the Settings window.

Examples of [Go] Command Values:

Value

Result

-:-:-

Board Cue Go

-:0:-

Board Cue Go

-:1:-

Submaster 1 Go

-:30:-

Submaster 30 Go

-:50:-

Invalid (Bad Submaster #)

1:0:-

Board Cue # 1 Go

12.3:0:-

Board Cue # 12.3 Go

12:1:-

Submaster 1 Autoload Cue #
12

12:1:0

Submaster 1 Autoload Cue #
12

5:26:-

Submaster 26 Autoload Cue
# 5

12:1:2

Submaster 1 Autoload Effect
# 12

12:-:5

Recall Macro # 12

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