Effect timing, Overview, Effect-level timing – PRG V676 User Manual 3.5 User Manual

Page 223: Overview effect-level timing

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V676

®

/ V476

®

CONTROL CONSOLE USER MANUAL

205

EFFECT TIMING

Overview

Timing values can be applied to the overall effect and/or to a single sequence step in order to specify the length of
time any given attribute will execute. Timing controls include:

+

Effect-Level Timing - Fade In, Fade Out, Wave, and Duration.

+

Step-Level Timing - Step, Attack, Sustain, and Decay.

The following diagram shows an example relationship of timing parameters:

Effect-Level Timing

Timing can be programmed on an effect level to control the fade in/out times, wave time, and duration of the overall
time or cycles.

+

Fade In (0 - 59.59) - Allows channels to begin the effect sequence while fading to the full intensity value required
by the effect steps. (If there is no fade in time, the effect will follow the attack time in the sequence.)

+

Fade Out (0 - 59.59) - Allows channels to fade out after exiting the effect. This timing value is only assumed by
channels that are going inactive in the incoming cue, or when the cycle or duration time has expired. Any
channels involved in the incoming cue would immediately cease activation in the effect and fade to their new cue
levels in the time provided by the incoming cue. If there is no Fade Out Time, all channels will immediately stop
the effect pattern and fade to their new instructions in the time dictated by the incoming cue. If they are not
involved in the incoming cue, they will fade to inactive in the out time of the incoming cue.

+

Wave - The time it will take an effect to loop back to the beginning. (Only applies to Break or Cycle modes.) A
wave time can only be greater than the total sequence time (i.e., the Wave time will never cut a sequence short,
only add a gap before the sequence starts again).

+

Duration - Depending on whether

Time

or

Cycles

is selected as the effect Duration attribute (see

"Duration"

on

page 204), this value will be defined differently:

When

Cycles

is selected, this number will specify how many times the set will run through the sequence before

stopping. After running the specified number of times, the effect will stop and await manual restarting or go to the
next event.

Effect

Fade In

Fade Out

Step

Time

Step

Time

Step

Time

Duration

Effect

Cycle

1

Wave Time

Cycle

2

Wave Time

Cycle

3

Wave Time

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