Cue snapshot effect loading, Snapshot data window / cue snapshots list – PRG V676 User Manual 3.5 User Manual

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®

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CONTROL CONSOLE USER MANUAL

Recall snapshot via link:

+

<Cue> [n] [Link] [Snap Shot] [x] [Enter] - links Snapshot x to Cue n.

+

[Board Cue] [n] [Link] [Snap Shot] [x] [Enter] - links Snapshot x to Board Cue n.

Recall a snapshot via a macro:

+

While recording a macro, recall a snapshot. When the macro is played back, the snapshot will be recalled. (Refer
to

"Macros"

on page 255.)

Copy a range of snapshots:

+

[Copy/Move] [Snap Shot] [n] [Thru] [m] [At] [y] [Enter] - where n is the first snapshot in the range, m is the last
snapshot in the range, and y is the new location for the range.

Move a range of snapshots:

+

[Copy/Move] [Copy/Move] [Snap Shot] [n] [Thru] [m] [At] [y] [Enter] - where n is the first snapshot in the range, m is
the last snapshot in the range, and y is the new location for the range.

Cue Snapshot Effect Loading

When a cue or effect is loaded into a submaster with a cue snapshot and another snapshot is executed with the same
information for that submaster, the snapshot will not retrigger and interrupt playback for submasters where
information has not changed. This will allow the use of the same snapshot filter setting even if submaster information
is not changing.

For example, if a snapshot containing submasters 6-10 (see below) loads an effect and another cue is executed which
contains the same snapshot, any of the submasters in this snapshot would not retrigger as long as the effect
information is the same.

Snapshot Data Window / Cue Snapshots List

The Snapshot Data window displays data for each snapshot. It also includes a list of Cue Snapshots.

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