Point-to-point dynamics – PRG V676 User Manual 3.5 User Manual

Page 203

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V676

®

/ V476

®

CONTROL CONSOLE USER MANUAL

185

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Bias > Above or Below - When using gravity, you will likely need to select a bias of either above or below to
achieve the desired effect.

+

Canned > Rollercoaster - The best example for using gravity is by turning it on after starting the "Rollercoaster"
dynamic. (None of the canned dynamics have gravity on by default.) Note that the dynamic palette numbers 8 and
9 ("Roller slow" and "Roller fast") do not fan pan/tilt like "Rollercoaster" does.

Build a roller coaster dynamic from scratch:

Step

1. Select five or more fixtures and focus them (pan/tilt) at one single point on stage. (Be sure that the five

fixtures are all oriented so that tilt moves them in the same direction.)

Step

2. Store this position as a pan/tilt preset. (It will be used later to restart the dynamic.) Refer to

"Storing

Dynamics in Cues/Presets"

on page 182.

Step

3. Turn fan Off.

Step

4. At Function Filter, select

Pan

.

Step

5. Start dynamic and select Sine Waveform with settings: Rate = 6 seconds, Size = 200, Offset = 0

Step

6. At Function Filter, select

Tilt

.

Step

7. Start dynamic and select Sine Waveform with settings: Rate = 3 seconds, Size = 120, Offset = 0

Step

8. At Function Filter, select both

Pan

and

Tilt

.

Step

9. Turn fan On.

Step 10. Fan dynamic Offset over 90 degrees (1/4th of a cycle).

Step 11. At this point it's likely that pan and tilt will not be synchronized since their dynamics were started

separately. To synchronize, select both

Pan

and

Tilt

in Function Filter and store as a second pan/tilt

preset.

Step 12. With both

Pan

and

Tilt

selected in Function Filter, press

Stop Filtered Selection

in the Dynamics super

palette to stop dynamic.

Step 13. Recall second stored pan/tilt preset. Pan/tilt should now be synchronized and selected fixtures will appear

to chase each other like roller coaster cars.

Step 14. Try adding dynamic gravity to pan and/or tilt to see how it affects the look. (You may have to flip pan/tilt to

achieve the desired look.) This creates a simple roller coaster with two "hills." To add more hills, change the
pan dynamic rate to a multiple of tilt's rate (9 seconds, 12, 15, etc.), and increase the Pan Size accordingly.

Point-To-Point Dynamics

Point-To-Point dynamics is a unique feature which allows you to create a dynamic between two palette or preset
points. These can consist of a preset, color, or beam. For example, between two colors: blue and red. In this case
BLUE would be the

first point

and RED would be the

second point

.

Several buttons at the right side of the Dynamics super palette are available for use with this feature:

+

Set Point 1, (Stops first) - Sets currently selected palette item as the first (start) point.

+

Set Point 2, Start w/ Current - Sets currently selected palette item as the second point using current settings for
waveform, bias, direction, etc. When pressed, the dynamic will begin running.

+

Set Point 2, Start w/ Defaults - Sets currently selected palette item as the second point using the default
settings for waveform, bias, direction, etc. When pressed, the dynamic will begin running.

To create a point-to-point dynamic:

Step

1. Be sure all dynamics are stopped by pressing

Stop All

button.

Step

2. Select required channels.

Step

3. Open Function Filter by pressing "filter" in central touchscreen. (Refer to

"Function Filter"

on page 115.)

Step

4. Select parameter(s).

Step

5. Using palettes, choose first point. (This could be a preset, color, or beam.)

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