2 features, 3 raster engine features overview, 1 hardware blinking – Cirrus Logic EP93xx User Manual

Page 185: 1 hardware blinking -3

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DS785UM1

7-3

Copyright 2007 Cirrus Logic

Raster Engine With Analog/LCD Integrated Timing and Interface

EP93xx User’s Guide

7

7

7

Since the frame buffer is stored in SDRAM memory, supporting displays with high frame rates
at high resolutions will not be practical and sometimes not possible without using displays
that have an integrated frame buffer.

7.2 Features

Hardware pixel blinking

Dual 256-color Look-up-tables (LUT)

Grayscale/Color Generation for Monochrome/Passive Low Color Displays

Flexible frame buffer architecture

Supports video information in DIB (Device Independent Bitmap) format

Hardware support for left and right panning of the displayed information

Supports screen sizes up to 1280 x 1024 pixels, with a pixel depth of 4 bpp, 8 bpp, 16

bpp, 24 bpp packed, or 32 bpp (24 bpp unpacked)

Note: Using the Maximum Resolution causes system performance to slow.

Pulse Width Modulated output that can be used to provide a DC voltage level for

brightness control

Hardware cursor support with bottom and right edge clipping performed by hardware

24-bit color depth, but only 18 bits is bond-out

7.3 Raster Engine Features Overview

7.3.1 Hardware Blinking

The raster engine pipeline contains hardware pixel blinking logic. This circuitry will blink
pixels based on the Rate field in the

BlinkRate

register. For 4 bpp and 8 bpp modes, either

multiple or single bit planes may be used to specify blinking pixels by look up in the LUT. This
will allow the number of definable blinking pixels to range from all pixel combinations blinking

SXGA CRT

1280 x 1024

110

8, 16, or

24bpp

Analog

1

NA

70

External
DAC

HDTV-2 LCD

1280 x 720

50

8, 16, or 24

bpp

24-bit RGB

1

50

50

24-bits

HDTV-2 CRT

1280 x 720

66

8, 16, or 24

bpp

Analog

1

NA

60

External
DAC

Table 7-1. Raster Engine Video Mode Output Examples

Display

Type

Horizontal

Resolution

x

Vertical

Resolution

Video
Clock

Freq.

(MHz)

Frame
Buffer

Storage

Format

Display

Data

Format

Pixels

Per

Shift

Clock

Pixel

Shift

Clock

Freq.

(MHz)

Vertical

Frame

Rate

(Hz)

Notes

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