ETC Congo Family v6.4.0 User Manual

Page 187

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Import - Types of items to import (6.3)

Here are some examples of items that can be imported from any play to the one in memory
using the import function:

• Sequences

• Sequence steps

• Channel

Times

• Device

Links

• Master

Links

• Action Macros

• Presets

• Groups

• Palettes

• Templates

• Patch

• Devices

• Effects

• Master Pages

• Scroller Rolls

• Channel

Layouts

Import Items With Dependencies (6.3)

Many items in a Play are dependent on other items. For example, if you want to import a
Focus Palette, it will be dependent on the specific device that is stored within it and the
template of that device. To make it simple, there is an intelligent function under the hood that
finds these dependencies and imports all related items for you.

These are the four situations with dependencies:

1. When you import a patch with devices, you will also import the device templates
2. When you import a palette, you will also import the related patch, devices and

templates

3. When you import a preset, you will also import all related palettes, patch, devices

and templates

4. When you import a sequence, you will also import all related presets, patch, devices,

palletes and templates

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